About the Grand Chandelier GOLD Version:
Originally designed for the Grand Hall this chandelier boasts 5133 individual crystals all modeled in Maya and comes inworld at only 10 primes!
It has a simple on/off light switch by touch. all custom textures and is copy and mod so it can be sized to fit any interior.
BONUS! MESHWORX is giving you the 1 PRIM Grand Chandelier v2(Mod/Copy) This might be useful if you want to add multiple Chandeliers or make over sized version where prims are limited.
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WARNING: This is a complex product. Due to LL Mesh calculations, prim count for mesh items varies with USE. Re-sizing, adding scripts or linking can cause you to exceed the original prim count (land impact) of this item and possibly your parcel prim limits.
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● No rez box is needed
● PRIMS: Only 9 Prim
● 100% Mesh
● Materials Ready
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About Loz:
I've been a 3D artist for the past 10 years in the movie business in Los Angeles mainly working on Environments and props for many film and TV commercials. I use Softimage, Maya and Photoshop to model, light and texture.
Please visit our new inworld store to see all our new and exciting mesh products.
thank you,
Loz
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Terms of use:
LOZ-MESHWORX and MESHWORX Grand Chandelier is sold for use by the purchasing party only.
Giving away or reselling this item is strictly prohibited without specific permission from LOZ-MESHWORX.
Please visit our inworld store by clicking on the link below.
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http://maps.secondlife.com/secondlife/Thalia/167/67/22
- 5133 individual crystals
- 10 prims
- 100% MESH
- Bonus 1 Prim version
Just beautiful
Gorgeous detail. Love it.
Looks great, strange presentation.
5/5 for looks, the modeling/texturing is great and there is nothing to complain about.
When you rez the chandelier, it emits light from all 3 linked parts, and glows even when turned off. This can easily be fixed with simple editing, but the script inside of the lamp still has some issues. Even when turned off, the part that is supposed to light up still emits some light, which shouldn't happen. The crystals also turn a ghastly gray color and continue glowing when off, which makes for an odd visual experience. The script is not modifiable, so one is pretty much stuck with how the lamp works out of the box. It doesn't make the chandelier unusable, but in my opinion it doesn't look it's best like this.
""● MATERIALS USED: 100% Mesh""
that line made me think it had normal maps, not a big deal.. i can do that myself :D .. NICE WORK , just so you know why i got it.. its mod and i need mod so i can make thinks more to my likeing ,, there is many things now i want badly on sl but will not but do to its being the wrong color ect and no mod to add maps if there not there.. thank you for this art work.. btw its not making lag for me and i have blown it up to cost 47 prims im not on anything to fancy .. my comp has a floppy drive XD .. really sorry to the guy who had issues maybe give in a 2nd chance ?? since you already own it.. but yeah loves it thanks.. only thing i think it should come with silver too (all gold things should come with a silver one) but yeah i can work with this and i love it
Looks amazing but creates lag
I built a large house with an entrance hall and whenever anyone turns towards the center of the house, it starts to lag heavily after a while. It turns out the chandelier was the problem - removing it removed the lag a great deal. It's a big shame because everyone really loves this chandelier but it seems it's either too complex a shape, or the viewers can't handle it.


