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Modifiable Slim Clothing--Fitted Mesh

Modifiable Slim Clothing--Fitted Mesh
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The Modifiable Slim Clothing is fitted mesh with texture layouts based on the classic texture templates. Pants and shirt mesh are linked to a liner mesh. The liner mesh is identical to the Slim Body mesh and provides a method of concealing minor "poke thrus". If the body mesh skin texture does not have an alpha component, the liner mesh will appear over the body mesh. By texturing the clothing mesh and liner mesh with the same texture, "poke thrus" are concealed.

The Modifiable Slim Clothing is textured using the edit feature on your viewer. To function with the included scripts, the names of the textures you add to the model must match the names of the textures included with the model. The names are "Upper Clothing", "Upper Liner", "Shirt Tail", "Lower Clothing", and "Lower Liner". Copy your textures into the model, delete the textures provided, and rename your textures as required. After editing the model "Touch" the model for the new textures to load. The scripts require different textures for the clothing and liner portions of the model, but in most instances they should be copies of the same texture. The "Shirt Tail" texture layout matches the upper portion of the classic lower texture layout.

The included HUD provides the ability to hide untextured portions of the mesh model, to minimize the ghost effect when untextured mesh is in front of inworld water.

Please note that classic avatar clothing can not be applied directly to the model. The mesh model requires texture files used in the creation of classic clothing for a finished look.