Multi‑Avatar Animation HUD (Full‑Perm Developer Kit)
Create systems that let up to 40 avatars dance in sync to the same animation — all controlled from one smart, script-driven HUD.
What It Does & How It Works
This powerful system lets you animate multiple nearby avatars with perfect synchronization. All invited avatars will dance the exact same animation, at the same time, under full control from the HUD.
Main Controller Script:
Scans nearby avatars and displays a paginated menu
Menu options include:
Scan Nearby, Invite All / One, List Animations,
Play, Next, STOP, and Sync
Plays any animation from your prim’s contents
Keeps all invited avatars in sync
Handles communication, permissions, animation timing, and script recycling
Guest Script:
Listens for commands from the main HUD
Automatically requests animation permissions
Plays, stops, and syncs animations on command
You may copy and rename (Guest2, Guest3, etc.) to support multiple avatars
Smart Script Recycling:
When an avatar leaves or is removed, their guest script is freed and reassigned to the next invited person. You don’t need a unique script per guest forever — the system reuses them efficiently.
No Notecards. No Config. Just Drop and Go.
It’s truly plug-and-play:
Drop your animations and the main controller script into any prim or HUD
Add extra guest scripts (renamed: Guest2, Guest3, etc.)
No notecards. No editing lines. No listing animations manually
The HUD automatically detects animations, avatars, and manages the rest.
It may look simple to operate — and it is — but this is not a beginner build. It’s been thoughtfully engineered to handle syncing, communication, guest reassignment, animation management, and more, all behind the scenes.
Powerful. Reliable. Efficient.
The price reflects the work that went into making this seamless for you.
Performance & Capacity
Plays 100+ animations (with auto-pagination in menus)
Controls up to 40 avatars dancing the same animation in sync
Adding more than 40 guest scripts is technically possible, but not recommended
Example Use Case
Want to see it in action? Here’s a product made with this very system:
https://marketplace.secondlife.com/p/Multi-Avatar-Animation-Dances-HUD/27392187
(Animations not included — this is just an example of what you can build.)
LICENSE AGREEMENT
You MAY:
Use these scripts in your own builds and HUDs
Modify the scripts for your own use
Sell original products using these scripts
You MAY NOT:
Sell or give away these scripts as-is or full-perm
Include them in builder kits or freebie packs
Resell minimally altered versions or simple rebrands
When distributing your products using these scripts:
Scripts must be set to: NO MODIFY / NO TRANSFER
You may apply stricter settings (e.g. No Copy, No Mod)
License violations may result in DMCA enforcement.
Includes:
1 Main Controller Script
1 Guest Script (copy and rename to support up to 40 avatars)
Setup Guide
License Notecard
Whether you’re building a dance HUD, performance tool, or synced group animation controller — this script system gives you pro-level results with beginner-friendly setup.
For questions or support, contact Otaktayy via IM or notecard in Second Life.
© 2025 Otaktayy – All Rights Reserved.
- Controls 40 avatars in sync
- Supports 100+ animations
- Built-in HUD menus & scan system
- Guest scripts easy to copy & rename
- Full perm dev kit with license terms