Mushroom Bud Lamp Set- Shimmering Fen/ Fatpack

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Details

Above the stilted paths hung huge delicate mushroom shaped lanterns, with slender petals and caps crafted from blown colored glass in a frame of intricately carved metal, their light reflection off the surface of the glittering fen waters...

The Shimmering Fen
The apprentices Journal

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CONTENTS:

All Contents are Copy/Mod, but scripts which are only copy.
The different sizes are individual uploads to optimize land impact versus levels of detail, they are not simple resizes. Feel free to experiment though, but expect changes in LI if you resize them, as with all mesh.

[CC] Mushroom Bud Lamp, Small Scales, Standing - 4LI
[CC] Mushroom Bud Lamp, Small Scales, Hanging - 4L
[CC] Mushroom Bud Lamp, Small Scales, Floating - 4L

[CC] Mushroom Bud Lamp, Medium Scales, Standing - 4LI
[CC] Mushroom Bud Lamp, Medium Scales, Hanging - 5LI
[CC] Mushroom Bud Lamp, Medium Scales, Floating - 4L

[CC] Mushroom Bud Lamp, Large Scales, Standing- 20 LI
[CC] Mushroom Bud Lamp, Large Scales, Hanging- 22 LI
[CC] Mushroom Bud Lamp, Large Scales, Floating- 20 LI

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INSTRUCTIONS:

*NOTE FOR FLOATING VERSIONS: Keyframed animation, the method used to make the floating versions float, moves a bit oddly at times. If you notice the lamp stalling or stopping its animation, or you do not like the random speed at which it is moving, do a drag copy of your rezzed lamp and delete the original (the one that is still selected after dragging) and leave the new on in its place.

The Mushroom Lamps are customized through an owner only pop-up menu, to activate the menu you must click and hold for a couple of seconds on the lantern and then release.

Light Range: Takes you to the light range submenu... changes will affect both lights, the shelf mushroom light, when on, will always be half the intensity of the main light.

AllGlass: Submenu button, changes all the glass parts (and light and particle colors) in the lamp to one of 10 color options and the fatpack bonuses white and black.

Screen: Submenu button, changes all the glass screen in the lamp to one of 10 color options; red, orange, yellow, green, teal, blue, purple, pink, and the fatpack bonuses white and black.

Screen: Submenu button, changes all the glass petals in the lamp to one of 10 color options and the fatpack bonuses white and black.

Core: Submenu button for the glass core and long outer petals in the lamp to one of 10 color optionsand the fatpack bonuses white and black.

Gills: Submenu button, changes all the glass portions of the gills to one of 10 color options and the fatpack bonuses white and black.

Frame: Submenu button, changes all the metallic and solid parts of the lamp, you can choose from 10 variants, including rose gold, victorian iron, bronze patina, silver, electrum, old gold, victorian bronze, burnt ceramic, and white and black lacquer.

Light Range: Takes you to the light range submenu.

On: On/Off Switch for the Main Light.

ScriptDel: Will delete the Control, Changer and Sun Check scripts after confirmation. You will not be able to do further changes to any settings once scripts are deleted, unless you put a copy back of the scripts in the root prim. You also have the option of just deleting the Sun Check Script if you are not planning on using the automatic Day or Night options. It will also delete the floating script, but although you will not be able to do any further changes, the floating animation will continue.

Options Submenu:

Day: Automate the Main, Secondary light and any combination of these during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Night: Automate the Main, Secondary light any combination of these during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Particles: On/Off button for the particle effects. The color of the particles will match the color of the core selection. The particles will be present only when the lamp is on, either by hand or through one of the automation options.

Glow/W/On: Glow when on, on/off button. This button controls whether the lamp will glow only when on or always. Works with the automation options too.

Emissive: On/Off Option, when on will turn the fullbright option off. Emissive effects for the glass portions of the lamp, visible only with graphics advanced lighting model. Works in conjunction with the on, glow when on, and automation buttons.

Fullbright: On/Off Option, when on will turn off the emissive option. Fullbright effects for the glass portions of the lamp, no graphics advanced lighting model required. Works in conjunction with the on, glow when on, and automation buttons.

* Get 10% Discount by buying inworld!

See item in Second Life

Features

  • Original Beautiful Mesh, Materials Enabled
  • Includes Key Framed Floating, Hanging and Standing Versions
  • Optional Glow, Emissive or Fullbright, Particles
  • Full Day-Night Light & Glow Automation
  • 10 Ligh and Stained Glass Colors, 10 Metal Options

Contents

L$599

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  • Copy
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Mesh: 100% Mesh