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[NDS]Animation Manager (en) Version 1.02

[NDS]Animation Manager (en)
[NDS]Animation Manager (en)
Details
Features
Contents
1 Review

[NDS]Animation Manager is a support tool to manage all your animations easily.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Functions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*Pose Stand
You can use AM as a pose stand.
height adjustable.
Text position switch.
Selectable animation index directly

*Categorize
You can manage and organize all your animations under categories
And freely name each categories as you like
Also you can register the same animation under different categories

*StopWatch
You can measure the time between anims under a category.
Able to output(export) the result to the local chat window as chat log (animation)name|second.
its very helpful when you are making dance sequences.

*Receive Anim(s)
You can receive animation(s) one by one or as a folder packed all the animations under selected category.

*Receive HUD as a temporary attachment.
You can control AM by HUD.
HUD will be always sent from AM and attach immediately on your screen as a temporary attachment
So no need to worry about searching it in your inventory anymore :)

*Low Lag System
There are many scripts , But some of them only work whenever they need to.

See item in Second Life
  • You can manage and organize all your animation
  • You can categorize your animations
  • You can get animation(s) one by one or by a folder
  • You can make a category notecard easily
  • Low lag script
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animation time of an animation is not measured
full star full star empty star empty star empty star Posted October 20, 2020 by TarjaNight

unfortunately i am a bit disappointed. because in the help notecard is only described how i put animations in groups, not how the stopwatch works. it is advertised with the words in the product description.
" stopWatch
You can measure the time between anims under a category...."
this suggests that the clock measures the time of an animation from start to end. this is not the case. i can also measure the time of a sequence with several animations more easily. measuring the time of dances with loop function does not work here, because that would be exactly what it is. therefore you cannot measure the time of dance sequences with several animations with this product.

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Sold by: NADIS Salamander

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