This Instant Animesh System is for people who don't want to script but do want to play with Animesh.
Updated to Version 2 with more control and extremely low script time animesh.
101 Animations included and NAP Equipped.
Just link it as the root to any rigged mesh,
Click the Animate button and you're done!
Instant Animesh at your full control.
There are 2 preset personalities included.
A Male and a Female that cycle though over 30 animations each.
You can adjust those cycles as you wish.
You can call up a menu of every animation in the inventory and page through it.
You can play any one you want instantly just by clicking on it's button.
Drop any animation into it and the list will automatically update so you can play it.
-NAP Equipped!-
-Notecard & Animations Personality Sets, or NAP sets-
Universal personality profiles that can contain up to 15 animations and a personality profile note card.
This allows anyone to make and use them on any Animesh that uses the open source NAP format.
NAP sets will work on any Animesh with a NAP system!
It's kind of like the Omega relay for Animesh and will allow all builders to use and sell NAP sets.
Create your own personalities!
Buy, Sell and Trade them. Open a store selling them.
The NAP is an open source system. free to use or resell NAP sets.
I designed the UI to be simple and it uses standard LL animations & note card formatting.
This is Full Copy and modify and includes free lifetime self-service re-delivery through the Marketplace.
You can instantly create unlimited numbers of Animesh objects.
To create Animesh for resale, see the related items link below.
Join the "Nano Station" group for new product releases, events and special discounts.
Join the "NaS-T Summoner Owners" group for support, new props and plays for the NaS-T line of RP summoner props.
- Makes any rigged mesh into animesh instantly!
- Fully mod and copiable.
- Perfect for anyone that hates scripting.
- High quality error checked scripting.
- Create unlimited Animesh objects!
It's NO MOD !!!
LIAR! You say copy mod but all (the2) scripts are NO MOD, and as such the object itself is no mod The animations are copy mod but nobody buys this for the animations! The item is listed as copy mod but this is NOT TRUE!
Outstanding work!
I've got a lot of this creator's products and all the newest stuff is amazing, and it's brought a lot of life to my SL. This was no exception! The only thing is, what's the difference between this brain and the one that costs over 1000L? I thought I'd try this one out just to see how it works and if it works, and then I might buy the other one. I brought a little robot rigged mesh and took out its animations and script (it only had one) and then I linked this brain to my new pet - it immediately jumped into T-pose and then I was able to control it. The brain comes stuffed with a lot of animations and options, and with my prior fiddling around with the another one of his creations, Marina, I can feel my way to creating another masterpiece, but with less exertion, and able to bring life to any rigged mesh. It's a lot of fun, and well worth the Lindens. Thank you so much for being a creator who provides affordable, fun and playful creations in SL! I can't wait to play further with it!
need help :)
ok followed the card instructions but I could not get my meshes to work, can anyone assist?
Wonderful
this is amazing and works well with everything I have used it on so far. I recommend!
This is amazing!
I have only just started to scratch the surface of what I can do with this thing, but it's amazing.
My friends and I have been hooking it up to all kinds of rigged mesh avatars and clothing, and getting great results. It literally takes seconds to turn any rigged mesh item into an animated mesh. You're not stuck with the usual array of video-game rips or full-perm avatars you see everywhere.
Heads up: If you see the land impact of an item jump after setting it to Animesh, DON'T BLAME THE NaS-T BRAIN!
As far as I can tell, that's a system-level quirk about Animesh, and it's unpredictable; the system completely recalculates the land impact of a mesh when it's animated. Some things jump, while others actually DROP. You won't know until you click that "Animated Mesh" box.
The Brain itself really does only add 1 LI, as advertised.