An old, shabby memo board
Original mesh design, exclusive for [NaT]
Very detailed baked textures
Normal mapped
Speculair mapped
What do you get?
1 memo board (board, 5 pins, 2 Polaroids, 1 note and 1 postcard)
1 extra clothing pin (copy as many as you like)
1 note-card with the download link to the PSD files for the Polaroids, note and postcard
1 info note card
Primcount:
Out of the box:
6 prims
The memo board was created for you to have the most freedom to edit it to your liking. You can add or remove clothing pins and create your own memo's, cards and pictures with the templates.
Download the PSD files to get the most out this product, ad your own SL or RL pictures, write your own "to-do"notes, leave a note for your partner, friends or customers. There are a lot of possibilities!
*** This object contains mesh. To be able to see it in Second Life you need the latest Second Life Viewer or a third party mesh capable viewer. ***
Wanna have a peak, check how it looks in-world?
Please feel free to visit the garden.
As of 02/2014 I use normal maps and speculair maps when needed. To see these products at their very best please turn on the Advanced Lighting Model in your viewer. CRTL+P-->Graphics-->under Shaders. This will not only make my products look great, it will also make SL so much more beautiful! Need to get up to speed on the use of these maps? Use this link: http://community.secondlife.com/t5/tkb/articleprintpage/tkb-id/English_KB@tkb/article-id/394
I have never been able to find a mesh guide targeted on consumers and on how to change/edit in an efficient way without loosing the advantage of mesh, meaning bringing down prim count. So... here is my own short version:
Mesh objects that are not rigged, like furniture or decoration, can be resized. Resizing a mesh may result in prim count and Li going up or down. A bigger mesh uses more prims then the same object in a smaller size.
Mesh has a prim count, depending on it's land impact. The LI (land impact) is not calculated like prims are. For instance, an object can be less then a prim, or 3,7 prims. This results in lower, or higher prim count then you would expect when you link them together in a linkset. In the case of a lower then 1 prim count mesh, like linking 4 meshes together that each have a Li of 0.5, this would mean you will end up with a Li of only 2 (counts as 2 prims). If you would rezz that same mesh, with a Li of 0.5, on it's own, it would result in a prim count of 1 whole prim. Always make sure to check what prim is the root prim of the item before you unlink anything. Root prims are shown in yellow lining, normal prims are blue. You make a prim the root by selecting it last when you link the prims. Changing the root prim may result in changes in prim count/land impact! It may also break script if those are used in the product.
Setting the linked object to Non may save you some prims.
(select the object-->go into Edit Mode-->Features Tab-->Physics Shape type-->set to Non. Please make sure you made the root prim the same one as it was when you bought the product! Therefor please take some time to make a copy of the object you intend to edit. This will ensure that you still have a back up in you inventory in case the editing or linking goes wrong. Keep in mind that setting the link-set to Non, using the wrong root prim may result in you object becoming phantom/partly phantom (you can walk trough a phantom object. making it very unpleasant when it concerns a wall, house or gate but in other cases like a wall decoration or a patch pf grass is not really a problem). Sometime you can work around that by placing an invisible "normal" prim and still save some prims depending on the object and the use of it.
If you have a problem with or a question about one of my products, please send me a note card and I will get back to you asap.
Veja o item no Second Life- original mesh design
- baked textures
- normal maps
- PSD files