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Nasty Cage (with capture, timer, lock, texture changer) -- RLV enabled!

Nasty Cage (with capture, timer, lock, texture changer) -- RLV enabled!
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::::: NASTY CAGE :::::

The "Nasty Cage" has its name not only because of the standard-features like capture-mode, timer, lock, RLV comatibility or such. It has an additional feature, which is really nasty: a texture changer for the interior of the cage.
That sounds not too nasty for you?

Well, maybe you change your mind if you take a look at the pictures. The interior can have "standard textures" like glass, cage, rust, metal, latex, stone walls, etc. But it can also be clear - so that the captive cannot see that he or she is inside a cage....
But the nastiest thing is its plain texture. It can start glowing, and so the prisoner will not see anything but an intense color of your choice...

Now, does that sound nasty?

I guess, it does.

RLV
The cage uses RLV capabilities. If the captive has RLV enabled (he or she needs the RLV viewer or Emerald Viewer with RLV functions and a working RLV relay, such as a collar), the cage uses some restrictions:
- teleporting is not possible
- sitting on any object more than 1.5 meters away is not possible
- buiding is not possible
- shouting is not possible
- sending and recieving IMs is not possible

FUNCTIONS:

LOCK
Locks the cage until it is unlocked again. The owner can choose who can lock/unlock (owner or group only, or everyone). But: whoever is inside the cage can do nothing but... wait.

UNLOCK
Unlocks the cage, even if the timer is running.

TIMER
You can set the timer (+/- 1 min, +/- 10 mins). If the timer is set to zero the cage is automatically unlocked at the moment. If you choose to let the prisoner inside the cage for longer you can either add some more time (even if the timer is running), or you can switch to "lock".
You can of course also reduce the time to go...

CAPTURE MODE
This one is pretty neat: If set to "capture mode" the cage will close as soon as anyone enters it. The door slams shut, the cage is closed. If the timer is activated it will start automatically and let the captive go after time is over.
But: Even then ""capture mode" is still active. So the prisoner can leave the cage, but after 30 seconds the cage is active again, catching new prisoners. The timer is also re-set.

MAKE NASTY
Making the cage nasty means changing the color, glow and texture of the interior. The exterior always stays the same!
Textures are:
- Latex
- Stone
- Glass
- Glassblock
- Blue Glass
- Cage
- Cage Black
- Rusty cage
- Metal crates

Colors are white, black, red, green, blue, purple, cyan, yellow, grey.
The glow can be set between 0 and 100%.

ATTENTION: The cage "knows" who is inside, and who is outside. You can rotate the cage around the z-axis as you like, but NEVER rotate it around the x- or y-axis.

Facts:

7 prims
5 x 6 meters, 4 meters high
no copy/no modify/transfer
RLV restrictions enabled

::::::::::::::::::::::::::: (c) 2010 by Tinah Serrao :::::::::::::::::::::::::::

See item in Second Life
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wasted Lindens
full star empty star empty star empty star empty star Posted March 25, 2020 by Yang101101

there is no redelivery the door gets stuck it doesnt work,, who ever made this needs a bullet in the face

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This cage breaks, and has poor RLV functions. Greatly overpriced
full star empty star empty star empty star empty star Posted April 12, 2014 by Phil Veloce

The door got stuck open. I'd have expected an item of this price to be copy so I could rez a working version. Avoid

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Don't buy
full star empty star empty star empty star empty star Posted August 15, 2012 by Dreamkajira Serenity

The cage breaks.. the door gets off it's axis and there is no way to mod it to reset the scripts and no reset in the menu.. the creator sent me a new cage and same problem over again.. not worth it

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