"...we had climbed from the jungle ruins up to the isolated mountain monastery. Here there was another of those mysterious Nu Orne Ruins. In this unlikely place a tall and proud Lighthouse stood, a humming crystal focusing the light that shone into the darkness. -This, lad, is the Worlds' Edge Lighthouse. Not all sailors sail the sea, nor all the lights shine only for the eyes- Sharian the Old, explained with a faint smile through clouds of pipe smoke."
The Lost Civilization of Nu Orne
The Apprentices Journal
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CONTENTS:
All Contents are Copy/Mod/No Trans, but scripts that are Copy only.
Rez-Free Sets
Nu Orne Lighthouse, Mixed- (306 prims, 252 without optional columns and details)
Nu Orne Lighthouse, Columns- (287 prims, 233 without optional columns and details)
Nu Orne Lighthouse, Windows- (344 prims, 290 without optional columns and details)
Nu Orne Lighthouse, Solid -(275 prims, 221 without optional columns and details)
Nu Orne Lighthouse, No Tower (120 prims, 101 without details) * Similar to the Original for the Fantasy Faire 2012, plus an enclosed lower floor
Independent, Non-Rez Free Floors*
Nu Orne Lighthouse Floor- Columns (19 prims)
Nu Orne Lighthouse Floor- Windows (33 prims)
Nu Orne Lighthouse Floor- Room (23 prims)
Nu Orne Lighthouse Floor- Solid (16 prims)
* All the Floors include a non linked separate 4 optional decorative columns, these are ment to be rezzed separately to mix and match and make your lighthouse as tall as you wish-
Bonus:
*Nu Orne Wall Brazier (7 prims)
*Nu Orne Pedestal Brazier (5 prims)
*Nu Orne Hanging Brazier (6 prims)
*Nu Orne Crystal Obelisk (10 prims)
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FEATURES
-30X24 FOOTPRINT
-REZ FREE PREPACKAGED, 4 STAIR FLOORS PLUS TOP FLOORS (9 TOTAL)
-WORKING LIGHTHOUSE ENGINE: On with sound, On w/o sound, Automatic (on at night, with or w/o sound)
-STRUCTURE WINDOW CONTROLS:
You can change the look of all the windows in the structure through a pop-up menu (owner-only activated). You can de-link and re-link this control orb and attach it to the structure anywhere you like.
The Window Controls identify the window prims through the prim name and description fields.
The Name Field should be Window for the controls to identify it as a window prim.
You can subdivide the windows into 6 different groups by adding the group number to the description field.
The controls do not depend on link number, so you can add and delete prims to your house and as long as you don´t change the name and description fields, the controls will identify them as windows.
*ALL: Selects all Windows for next change (stays until different group is selected)
*Group Buttons: Selects the appropriate window group
*Glass: Sends you the the Glass Sub-Menu (9 options)
*Screen: Sends you to the Screen Sub Menu (10 options)
*Stone: Sends you to the Stone Sub Menu (5 options)
*Full Alpha: Changes the selected group to full transparency
MODDERS NOTE: Through this system you can add or delete windows or walls to your structure, but IT WILL ONLY WORK WITH PRIMS CREATED BY ME, ELICIO EMBER. So if you want to add a window or wall, drag-copy one of the walls or windows of the structure. Otherwise the controls will silently ignore the prim if they read a different creator. BE CAREFUL ON WHAT PRIM YOU NAME AS WINDOW! THOUGH SOME OF THE MAIN ROCK TEXTURES ARE INCLUDED ON THE MENU, NOT ALL ARE!!
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SO many options!
This is a wonderful build whose modular design really creates endless possibilities. I've been able to adjust it for use exactly as I needed, giving a consistent theme to the appearance of the area I used it with while still making each building unique. It's perfectly usable straight out of the box for those who are less comfortable with making modifications, but for the adventurous it comes with parts aplenty to mix and match in order to suit your needs. One of my favorite structures!







