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[OP] Animated watermelon eyes + particles! Versión 2.2

[OP] Animated watermelon eyes + particles!
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------UPDATE------
These were broken due to a problem with the latest version of Firestorm changing how they deliver animation on mesh objects. As a result I have had to complete re-script and re-do the animation but as a casualty of this whole mess they now have a small animation glitch in them. Some folks still want them, but I feel they are no longer worth the previous asking price and have been lowered to 10L.

You can now load images into these eyes via the format of texturename.anim;X;Y;Z

X = number of frames on X axis
Y = number of frames on Y axis
Z = frame rate of animation.

Hello and thank you for checking out my new animated eyes project!

-------------Here are some examples of these eyes in motion!-------------
https://i.imgur.com/ZTfCzMp.mp4

https://www.youtube.com/watch?v=SL-4WsGZ41Y

---YOU WILL NEED TO BE ON HORSE VERSION 1.3.4 FOR THESE TO WORK 100%! More on this at the bottom of this page!---

Also if you set any parts of your eyes to be less transparent the hider script will not know to hide/unhide those parts. This is a limitation of the OpenPony scripting and should be fixed in future.

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Do you lust for the refreshing taste of Watermelon? Are those summer days just so hot you'd like to inbmue yourself with the power of melons? Look no further, these lovely animated eyes and watermelon particle effects got you covered.

What you are getting here is:

8 sets of animated eyes in object form (simply wear which one you want, it will auto-hide the rest of your eye parts, ez pz).

The textures used to make this for further customization.

A free watermelon particle generator!

An instructional notecard.

--If you are using an older version of the horse than 1.3.4 please read---

What happens if you are on older horse code: When you wear the eyes, the object called "Pupil.001" does not auto-hide, so the two circles on the default eyes stays there. Additionally, when you take the eye object off it should auto-unhide the rest of your eyes to return to normal, this doesn't happen at all with older horse.

Also if you set any parts of your eyes to be less transparent the hider script will not know to hide/unhide those parts. This is a limitation of the OpenPony scripting and should be fixed in future.

You will need to do one of the following:

A) Update to new horse
-Go get a new horse from one of the horse venders, there should be an updater object in there, please use that to update your horse!

B) Manually edit and hide this part of the eyes (if you don't like the look of it) and manually unhide your eyes.

One more note on updating: If you get a new boxed horse form the vender it should have an object in there called, "V1.2/Patch1 --> 1.3.4" this, despite the name (scripter forgot to rename it) does work and will update your 1.3.1 horse to 1.3.4 horse.

If you don't want to update:

-I am working on a fix to get around this issue by using different commands, which will be less automictic but better than manually editing horse eyes.

-Included in another box to these eyes are scripts and instructions to manually edit your eyes, these should work regardless of any horse version past or future. They're the hardest method of using my eyes though.

You can get this slightly cheaper in-world!

Ver el artículo en Second Life Ver vídeo »
  • Fully animated eyes!
  • Wearable object!
  • Free updates!
  • Custom product support!
  • HORSE!!!