Example Output:
Region: Bay City
Simulator Version: 2025-03-18.123456
Region Flags: sandbox flying scripts
Available Prims: 487/5000
This feature allows landowners and estate managers to keep track of their region’s available resources.
Example Output:
Object: My Awesome Table
Description: Stylish wooden table
Position: <128.5, 64.2, 27.3>
Rotation: <0.0, 0.0, 1.0, 0.5>
Velocity: <0.0, 0.0, 0.0>
Running Scripts: 2
Total Scripts: 4
Script Memory: 65536
Script Time: 0.000002
Physics Cost: 2.100000
Server Cost: 0.750000
Streaming Cost: 2.000000
3. Adjusting Sensor Range
The sensor range can be modified directly from the HUD interface:
Minimum range: 5 meters
Maximum range: 100 meters
Example Output:
Sensor range: 50 meters.
This allows precise control over the scanning area, whether you need to focus on nearby objects or scan a wider region.
Understanding Object Parameters
The HUD provides essential details that help evaluate an object’s impact on performance. Below is a breakdown of what each parameter means:
Script Performance Metrics
Parameter Description
Running Scripts The number of scripts currently executing in the object. If it shows "1," that means there is one active script.
Total Scripts The total number of scripts inside the object, including inactive ones.
Script Memory The total memory used by scripts within the object, measured in bytes. The maximum allowed memory per object is 64KB (65536 bytes).
Script Time The average execution time of the scripts in seconds. A high value indicates heavy script processing, which may impact region performance.
Understanding Object Parameters
The HUD provides essential details that help evaluate an object’s impact on performance. Below is a breakdown of what each parameter means:
Script Performance Metrics
Parameter Description
Running Scripts The number of scripts currently executing in the object. If it shows "1," that means there is one active script.
Total Scripts The total number of scripts inside the object, including inactive ones.
Script Memory The total memory used by scripts within the object, measured in bytes. The maximum allowed memory per object is 64KB (65536 bytes).
Script Time The average execution time of the scripts in seconds. A high value indicates heavy script processing, which may impact region performance.
Physics and Server Impact
Parameter Description
Physics Cost Indicates how much the object affects the region’s physics engine. A static object has a value close to 0, while complex physical objects have a value above 1.
Server Cost Measures how much server processing is required to handle the object. Higher values indicate more load on the region.
Streaming Cost Represents the rendering cost of the object in the Second Life viewer, based on its polygon count, textures, and level of detail (LOD).
Evaluating Server Cost
The Server Cost value is critical in determining how much an object affects region performance.
Server Cost Impact on Performance
0.5 – 1.0 Lightweight object, minimal server impact.
1.0 – 2.0 Medium complexity, includes 1–2 scripts or intricate geometry.
2.0 – 4.0 Heavy object with multiple scripts, animations, or interactive elements.
5.0+ Very complex objects, such as vehicles with numerous scripts.
A Server Cost of 0.75 means:
The object does not heavily impact the server.
It is an optimal value, even lower than the standard 1.0.
Understanding Streaming Cost
The Streaming Cost determines how demanding the object is to render in Second Life. It depends on:
Polygon count (higher polygons increase cost).
Texture resolution (high-resolution textures require more processing).
Level of Detail (LOD) (how well the object maintains its shape at different distances).
Streaming Cost Impact on Rendering
0.5 – 1.0 Lightweight object (box, sphere, low-poly model).
1.0 – 3.0 Medium complexity (furniture, avatar accessories).
3.0 – 6.0 High-detail objects (vehicles, complex models).
6.0+ Very complex models that may slow down rendering.
A Streaming Cost of 2.0 means:
Menu Option Description
Region Information
Scan Objects Performs a scan of objects within the set range and provides detailed information.
Increase Sensor Range Expands the sensor range by 5 meters (up to 100 meters max).
Decrease Sensor Range Reduces the sensor range by 5 meters (minimum 5 meters).
Why Choose This HUD?
Fast and efficient scanning – instant results with optimized performance.
Ideal for landowners and scripters – monitor object scripts and region stats easily.
User-friendly interface – simple controls via dialog menu.