Hello!
"Why does this item say 'toddler & regular' in the name?" you might ask?
There is another version of this table with only 15 animations, (+wearables) for up to 4 regular sized avs. This version has the same, but with an additional 7 toddler-sized animations, (+wearables.) You're still limited to four avs, but they can be of either size! The price difference between the two reflects the additional 7 animations in this version.
The av used to set and demonstrate the toddler animations was a Toodleedoo. This product is not associated with that company in any way, and no infringement on their copyright/trademark is intended.
This is only the second kid-friendly item I've ever made, so if you're weary of my lack of variety, you are welcome to visit my main store to check the animations for yourself, (please follow the blue link at the bottom of this page.) Some of the toddler animations require the child av to be higher than the regular-av seat. To compensate for this, a few of the toddler animations rez a higher wooden seat. The additional rezzed seat will be wood, even if concrete is chosen for the table surfaces. And the toddler wearables are top notch, if I do say so myself ;)
The table is 6Li, and C/M/NT, but the scripts are no mod.
There are 11 texture choices for the octopi portion of the table, and 2 surface textures for the table top and seats, (light wood or concrete, making it suitable for both indoor and outdoor use.)
The texture change menu button is located in the sit menu for the first sit position. There is also a button that will allow you to decide the access of the texture options. Your choices will be owner/group/everyone.
The table and wearables were made by me, and are 100% original mesh.
In case you were wondering, yes, the texture options in his table DO match the textures from the Octopus Chandelier I made a few years back. The only difference is the chandelier has a wet sheen to it. The table is meant to be sturdy, so it does not have the same sheen. The attached photos should show this pretty well.
If you have any questions or concerns, please feel free to send me an IM! Thanks!
Ver el artículo en Second Life








