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PARCELBLOX // Traffic light 01

PARCELBLOX // Traffic light 01
Details
Features
Contents
Reviews

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PARCELBLOX
Modular Cities
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PARCELBLOX // Traffic Light 01 is a fully scripted, region-synchronized traffic light system designed for realistic and scalable city environments.

This asset is ideal for:

- Urban intersections
- Streets and road crossings
- Roleplay cities
- Large-scale region builds
- Coordinated traffic systems

Designed to integrate seamlessly with PARCELBLOX Street Lights and city kits.

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FEATURES
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• Fully scripted traffic system
Automatic red, yellow, and green cycling.

• Region-wide synchronization
All rezzed PARCELBLOX Traffic Light 01 objects automatically synchronize with each other.

• Automatic street light integration
The top lamp automatically connects and synchronizes with PARCELBLOX Street Light 01.

• Simple interaction
Left-click to toggle the traffic system ON or OFF.

• Pedestrian signals included
Pedestrian walk / stop signals are automatically synchronized with traffic phases.

• Real point lights
Each light lens uses point lights for realistic illumination.

• Dual material support
Includes PBR + Legacy textures for maximum viewer compatibility.

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HOW IT WORKS
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- Rez multiple PARCELBLOX Traffic Light 01 objects in the same region
- They automatically synchronize using time-based logic
- No master object or manual linking required
- Interaction behavior:
- Left-click anywhere on the traffic light to turn the system ON or OFF
- The traffic cycle remains synchronized across the entire region

The top street lamp automatically follows the PARCELBLOX Street Light system.

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CONFIGURATION (PBX_CONFIG)
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Traffic cycle timing is controlled via the included notecard:

PBX_CONFIG

Example:

INVERSE=0
CYCLE_LEN=43
RED_LEN=20
YEL_LEN=3
GRN_LEN=20

Notes:

- INVERSE swaps the traffic phase timing (useful for opposite intersections)
- If CYCLE_LEN does not match the sum of RED + YELLOW + GREEN, it is automatically corrected

Changes apply automatically when the notecard is saved

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TECHNICAL DETAILS
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Land Impact: 10 LI
Object Size: 5.500 x 1.000 x 9.500 meters
Lighting: Scripted point lights
Textures: PBR + Legacy compatible

Permissions:
Copy: Yes
Modify: Yes
Transfer: No

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DESIGN PHILOSOPHY
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PARCELBLOX traffic systems are designed for realism, automation, and ease of use.

You can:

- Build fully synchronized intersections
- Control traffic flow without manual timers
- Scale traffic systems across entire regions
- Combine seamlessly with PARCELBLOX street lighting

Perfect for estate owners and roleplay designers managing complex urban environments.

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TIPS
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- Use INVERSE on opposite sides of an intersection
- Combine with PARCELBLOX Street Light 01 for full lighting control
- Keep multiple traffic lights in the same region for auto-sync
- Adjust cycle timing for roleplay or realism needs

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LICENSE
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This product is for use inside Second Life only.
Redistribution or resale of meshes, textures, or scripts is not permitted.

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2025, PARCELBLOX, All Rights Reserved ®

  • Legacy / PBR
  • Scripted