Universal Materials Texture Changer System
YES WE DO HUDS and MENUS!
NEW: Blinn-Phong Only mode, so now you can use this for blinn-phong only, pbr only, or both at the same time, with either MENUS or HUD or both!
We changed our name! We've added so many features and functions to our "PBR" material texture changer, that we had to change the name!
Formerly it was called the PBR Materials Texture Changer System
Key Features:
- Handles PBR Materials, Blinn-Phong (Old style) Materials, or BOTH at the same time!
- Menu-driven or HUD-Based for furniture and clothing, or anything
- Change texture on rezzable objects and optionally synch with parent object
- Ability to modify EVERY GLTF and Blinn-Phong parameter
- Optionally auto-generate Blinn-Phong from PBR Base Color texture
- 4 Modes from simple to complex
- Security to restrict access to changer
- Scriptable API
ALL IN ONE!! PBR and NON-PBR Texture Changer with Menu or HUD operation!!
Personal Use vs Builder Version
The Personal Use Version is Free, but may not be distributed. It is COPY Yes/TRANS No.
Builder Version is not free. It can be distributed as either COPY YES/TRANS NO or COPY NO/TRANS YES. You must change it before you distribute it.
You get the following:
Universal Materials Texture Changer: Main Script v7.3
Universal Materials Texture Changer: LSD Loader V7.3
Universal Materials Texture Changer: Data Dump v7.3
These Instructions
API System includes:
Universal Materials Texture Changer: Object Prop Script v7.3
Universal Materials Texture Changer: Rezzed Prop Script v7.3
Universal Materials Texture Changer: API Instructions
HUD System includes:
Universal Materials Texture Changer: HUD Listener Script v7.3
Universal Materials Texture Changer: HUD Button Script v7.3
Example Hud
Example Clothing Item
Universal Materials Texture Changer: HUD System Instructions
- BOTH PBR and Non-PBR Texture Changer in ONE with a Scriptable API
- HUD or Menu Driven Texture Changer!!!!
- Automatic Fallback non-PBR materials!!!!
- Full Support for ALL PBR parameters!!!
- Optionally ENCODE UUIDs & uses persistent LSD data