PBR STATUE - SOBEK 01
![PBR STATUE - SOBEK 01](https://slm-assets.secondlife.com/assets/35498853/view_large/ST_SOBEK_01_01.jpg?1721578277)
![](https://slm-assets.secondlife.com/assets/35498853/thumbnail/ST_SOBEK_01_01.jpg?1721578277)
![](https://slm-assets.secondlife.com/assets/35498854/thumbnail/ST_SOBEK_01_02.jpg?1721578279)
![](https://slm-assets.secondlife.com/assets/35498856/thumbnail/ST_SOBEK_01_03.jpg?1721578284)
![](https://slm-assets.secondlife.com/assets/35498857/thumbnail/ST_SOBEK_01_04.jpg?1721578286)
![](https://slm-assets.secondlife.com/assets/35498858/thumbnail/ST_SOBEK_01_05.jpg?1721578292)
![](https://slm-assets.secondlife.com/assets/35498859/thumbnail/ST_SOBEK_01_06.jpg?1721578294)
2x Mesh items:
Mesh with Legacy textures applied.
Mesh with Legacy and PBR textures applied.
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* PBR Material (Physically Based Rendering):
Texture/Material used:
- Albedo/BaseColor
- ORM Map (Ambient Occlusion / Roughness / Metallic)
- Normal
* Highest (2k) allowed dimension of textures used.
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* Legacy Material: (For those without a PBR-capable viewer)
Texture/Material used:
- Diffuse
- Normal
- Metallic (Used for Specular)
* Highest (2k) allowed dimension of textures used.
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* NOTE 1: All pictures are taken Inworld with a 'Midday' and/or 'Midnight' environment.
* NOTE 2: In order PBR materials to look correctly indoors, add a 'reflection probe'.
* NOTE 3: If you don't know how to work with these textures/materials, watch this video: https://www.youtube.com/watch?v=BJ1eRTlWDYk