PBR STATUE - SPHINX QUEEN 01
![PBR STATUE - SPHINX QUEEN 01](https://slm-assets.secondlife.com/assets/35508443/view_large/ST_SPHINX_QUEEN_01_01.jpg?1721749489)
![](https://slm-assets.secondlife.com/assets/35508443/thumbnail/ST_SPHINX_QUEEN_01_01.jpg?1721749489)
![](https://slm-assets.secondlife.com/assets/35508445/thumbnail/ST_SPHINX_QUEEN_01_02.jpg?1721749491)
![](https://slm-assets.secondlife.com/assets/35508446/thumbnail/ST_SPHINX_QUEEN_01_03.jpg?1721749497)
![](https://slm-assets.secondlife.com/assets/35508447/thumbnail/ST_SPHINX_QUEEN_01_04.jpg?1721749499)
![](https://slm-assets.secondlife.com/assets/35508448/thumbnail/ST_SPHINX_QUEEN_01_05.jpg?1721749505)
![](https://slm-assets.secondlife.com/assets/35508449/thumbnail/ST_SPHINX_QUEEN_01_06.jpg?1721749507)
2x Mesh items:
Mesh with Legacy textures applied.
Mesh with Legacy and PBR textures applied.
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* PBR Material (Physically Based Rendering):
Texture/Material used:
- Albedo/BaseColor
- ORM Map (Ambient Occlusion / Roughness / Metallic)
- Normal
* Highest (2k) allowed dimension of textures used.
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* Legacy Material: (For those without a PBR-capable viewer)
Texture/Material used:
- Diffuse
- Normal
- Metallic (Used for Specular)
* Highest (2k) allowed dimension of textures used.
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* NOTE 1: All pictures are taken Inworld with a 'Midday' and/or 'Midnight' environment.
* NOTE 2: In order PBR materials to look correctly indoors, add a 'reflection probe'.
* NOTE 3: If you don't know how to work with these textures/materials, watch this video: https://www.youtube.com/watch?v=BJ1eRTlWDYk