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PBR Sci-Fi Helmet 15

PBR Sci-Fi Helmet 15
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>>> !!! Attention !!! A PBR-capable viewer is required !!! <<<
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* PBR Material (Physically Based Rendering):

Texture/Material used:
- Albedo/BaseColor (Diffuse) Texture
- ORM Map (Ambient Occlusion / Roughness / Metallic)
- Normal Map
- Emissive Map

* Highest (SL) allowed dimension of textures used.