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[PL] PAU PBR alpha updater Version 1.000016

[PL] PAU PBR alpha updater
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A script to automatically sync PBR alpha state with BlinnPhong.

It's designed to be used with old items that still relies only on BlinnPhong materials, like cuffs, restraints or anything else that use alpha to hide parts of the object.

On items that usues tint color HUD to set the object color is able to take PBR tint color from BlinnPhong, enabling you to just set the material for a specific face, and still use the object original HUD to set the color of the object.

You can also use a different alpha value for PBR than the original BlinnPhong, the script will remember it when it switch from invisible to visible.

Installation and update is made easy also on not full perm items, for you is enough to add a loader script on the item, and then launch installer HUD that will load all the required scripts on your objects (if the object is no-transfer).

For RR cuffs there's a plugin version that let you access all the setting directly from the plugins menu (see the pic in the listing).

You can also use the group function to control a set of objects with a master script (using the PAU_settings notecard)

Tested on NGW, Env, RR and many others items.

Change log
11/12/24 1.000010 Added setmaterial function
12/12/24 1.000011 Added removematerial function
23/02/25 1.000012 The script now retains Texture, repeat, offset and rotation value set by the user manually in PBR settings
10/07/25 1.000013 As requested the script can now retain the alpha values manually set in the PBR material (enable this with /103setam 1)
12/07/25 1.000014 Reworked the loader script to not return errors like illegal copy
27/07/25 1.000015 Added a plugin version for RR as the old name style was breaking the plugin section of the RR products, and a group function to have just a master that sync the settings with all the components of the group.
05/08/25 1.000016 fixed a bug with alpha mask, added a series of options like selecting which alpha mode use