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Phoenix Flight - Mesh Sculpture V.2

Phoenix Flight - Mesh Sculpture V.2
Details
Features
Contents
Reviews

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This sculpture includes 3 versions, please read important details...
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This build uses mesh, you must have a mesh enabled viewer to see it correctly.
This sculpture generates many particles to create the effect, it will not look as well in areas with other particles or to people using slower computers. Also consider that any objects with alpha transparencies such as windows or semi-transparent floors may interfere with the effect. This sculpture looks best in an area with no other particles and no alpha textures in view.

Copy/Modify
Approximately life-sized, plus the height of the base.
50 total prims including around 20 particle generators.
Temp Rez version has 25 land impact. *See info.

3 versions included:

Phoenix Flight Sculpture - V.2, Land Impact: 50, Script Count: 0.

Phoenix Flight Sculpture - V.2.B, Land Impact: 50, Script Count: 3. *See info on Hideable Base.

Phoenix Flight Sculpture - V.2.TMP, Land Impact: 25, Script Count: 4. *See Info on Temp Rez.

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Phoenix Flight Sculpture - V.2.B [Hideable Base] INFORMATION
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*Hideable Base. Type or Copy Paste the following to hide or show the base.

/1hide base

/1show base

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Phoenix Flight Sculpture - V.2.TMP [Temp Rez] INFORMATION
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*Temp Rez version of the Phoenix Sculpture has a prim count / land impact of 25 prims.
It has a built-in temp rezzer. The temporary rezzed part of the sculpture is another 25 prims.

If you are not familiar with temp-rezzers, there are some things you need to know.
Temp rezzers can cause lag in sims that are already low on resources.
A temp rezzer uses a trick to save on prim count, by creating a temporary object that lasts 60 seconds, then re-rezzing it every minute. The appearance is of a continuous object, although there may be a brief moment of overlap or flicker every minute or so. But with this sculpture, it should be unnoticeable.
The temp rezzer can only rez the temporary object if the sim that you are in has enough free prims. If the sim is full, this temp rezzer will not work.

Once you rez your sculpture, it will automatically rez it's counterpart. To move and realign the sculpture, you can delete the wings / temp rez part, move and rotate the base and after a minute it will rez again and should be aligned to the bases new position.

25 Prims / Land Impact
25 Temporary Prims
Copy/Modify

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If you have any questions, comments or concerns feel free to contact Shadow Bright.

  • animated textures
  • particles
  • temp rez