Pixel Art - Switch Blade Comb v1.2
![Pixel Art - Switch Blade Comb v1.2](https://slm-assets.secondlife.com/assets/30355599/view_large/Pixel%20Art%20Switch%20Blade%20Comb.jpg?1633616146)
![](https://slm-assets.secondlife.com/assets/30355599/thumbnail/Pixel%20Art%20Switch%20Blade%20Comb.jpg?1633616146)
Pixel Art - Switch Blade Comb
Wearable, animated.
No Transfer.
It ain't a knife, but will keep your looks sharp.
Master animated with carefully made mesh and
hand painted textures with materials.
With options and variations:
10 Materials Variations:
Wood
Exotic Wood
Steel
Black Titanium
Iridescent Steel
Gold
Silver
Bronze
White Plastic
Black Plastic
10 Tint Color Variations
Red
Green
Blue
Purple
Pink
Orange
Yellow
Brown
White
Black
Animations:
Idle
Hair Comb
Mustache Comb
Beard Comb
All animations have size variations for regular and tall avatars.
You can choose if Beard and Mustache combing animations are played or not.
Animations are executed automatically and randomly.
NOTE: Any modification will not be applied while the avatar is combing, only afterwards.
* Be sure to have a saved copy of your Switch Blade Comb before editing it *
** Scale the item as whole **
*** DO NOT unlink or link more prims to the item, it will break the scripts ***
Exclusive Design & Excellent Performance.
--------------[ Benefits of Pixel Art's exclusive items. ]----------------------------------------------------------------------------
* Hand sculpted *
Sculpting, is usually the initial step of the model, carefully made, with attention to every detail.
* Hand Painted *
Another artistic step, after sculpt, paint the skin of the model, bringing it to life.
* Carefully made retopology *
More of a technical step than artistic, for better performance, bringing a model with a couple of thousands of vertices to a few hundred. that improves load time, bandwidth usage and greater frame rates for the viewer.
* Custom PBR *
Physically Based Rendering is a computer graphics approach based on textures, to direct the flow of light as it would in the real world.
* Custom HDRI *
High Dynamic Range Image is a panoramic photo, which covers all angles from a single point, which is used to light the scene where the model will have its textures 'baked', making it more realistic looking.
* Highly optimized scripting *
All the scripts are made by myself (sometimes with a helping hand of Darling Brody), in two steps, first I write all the functions of the script, then read and rewrite it cleaning any redundancies and lost codes.
* Simplified physics *
This is basically the shape of the physic of the model, this tells the SIM how to calculate the objects behavior against other objects, avatars or land. The simpler, the better. Having a simple physic makes easy for the server to calculate some aspects of the model.
*** Exclusive Design and Excellent Performance ***
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Pixel Art Store:
In World:
http://maps.secondlife.com/secondlife/Quantum/29/211/3246
Marketplace:
https://marketplace.secondlife.com/stores/21916
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For more:
https://www.facebook.com/pixelartcp/
https://www.facebook.com/caian.nagy
https://www.flickr.com/photos/190087616@N03/
Join Pixel Art Group, copy and paste this on your local chat:
secondlife:///app/group/6ebac6f1-2035-80e7-7dc0-011a8b0c8a17/about
See item in Second Life
- Hand Sculpted Mesh
- Hand Painted Textures
- Meticulous Retopology
- Master Crafted Animations
- High Performance Scripting and Model
I don't really leave reviews much but
DAMN this thing rocks.
L$ 250
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
More info
- Copy
- Modify
- Transfer
- User Licensed