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Pixelancer ~ Guardian ~ Volcanic Version 04212015

Pixelancer ~ Guardian ~ Volcanic
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Thanks for your patronage!

The Guardian is another experimental trap concept, hidden in an innocent pool of lava.

Before purchasing, please try the DEMO available in world so you have a good understanding of what it does. The Guardian's attack is triggered by an avatar walking in its range; it is not collision activated. Its range is the edge of the visible object.

On activation, it will sprout tentacles and summon a mean, little tentacled thing that will attach itself to the victim's chest.

I've included a regular version, a full bright version, and a bonus Toy to wear and share.
The attachments have touch activated resizer scripts, but the animation position cannot be adjusted. I don't recommend using the Min/Max options on the resizer menu, since sometimes SL can't keep up with the texture changes, but the size can get very small and very large.

This is roughly a 5m x 5m object.
If this design is not to your liking, check out the other options Pixelancer offers.

Main Guardian Trap:
7 Prims
Script memory: 64kb

The temporary rezzed attacker:
9 Prims
Script memory: 128kb
1 ~ P4 Animation

The bonus Guardian Toy:
9 Prims
Script memory: 128kb
2 ~ P4 Animations

No Modify
Copy
No Transfer

The bonus Toy permissions are Copy/Transfer. While this means you may freely give the Guardian Toy to your friends, you may NOT sell it - not even for 0L. Those who wish to include any of my freebies in their item givers, must contact me for permission. I prefer customizing for the sim's needs.

Technicalities:
* The attack comes by way of an attachment, NOT a sit pose. You will not be able to adjust the height of the animation. This is determined by the environment. A script cannot change this.
* The AO worn by a victim can affect the animations. Turn it off.
* The Guardian will not attack if the avatar has moved out of range.
* The Guardian's attack is an invisible object that will detect the nearest avatar, then send a permission to attach and animate in one popup. If the avatar gives permission, the object attacks! If the avatar denies permission, the object dies.
* This uses the temporary attach function. So when detached, the object disappears. It will not stay in the avatar's inventory, nor will it drop to the ground.
* The Guardian sensor deactivates for 80 seconds after an avatar triggers it. This will prevent your sim from filling up with rezzed objects if someone decides to stand on the trap all day.
* Sensors and Listens in the script are managed to only run when and where they are needed. If you want an RLV version, provide the script for me to install.
* The rezzed object is temporary. This means if the avatar that triggered the trap ignores it or walks away, the object will disappear in 60-70 seconds.
* If the Guardian detects that the avatar in range is already under attack, it will not try again.
* Yes, you can technically have multiple victims. The Guardian only "sees" the avatar nearest to its center.
* Overlapping copies of any Guardian product is not recommended, as their attacks may sense and respond to the same avatar.
* I will consider custom builds on request (changes to size, attack range, color, named targets, rp chat additions, etc.).

See item in Second Life
  • Animated Monster
  • Custom Animation
  • Avatar Proximity Action
  • Bonus Toy for Friends