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Pixelancer ~ Liquid Set v3 Version 03202021

Pixelancer ~ Liquid Set v3
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Thanks for your patronage!

This is a set of objects resembling dripping slime.
This is the a new set in the first generation of my mesh liquid products. In this generation, the color is baked into the texture. These textures match previous liquid products.

To change your mesh textures to match other Liquid products: Rez your object, Edit your object, place the Master Texture Script into its Contents, then close out Edit and Touch the object. A menu will appear. This script uses the object's Description to identify which texture to apply.
There are five texture options: Goo, Tar, Mud, Blood, Algae.

Please view the DEMO before purchasing and read the information below.

The mesh components in this set have the following permissions:

Copy
Modify
No Transfer
The scripts are not modifiable.

* The package includes:
10 animated slime combinations of 4 prims: Drop, Spill, Ripple, and Splash
3 bonus 1 Li static slime blobs
Full perm 1024 x 1024 shadow maps

All mesh objects are 2 -5 Li or less at the default size.

Notes for building:
Each object requires its own scripts to run.
Do not link Spill with Drop and Splash because both Drop and Spill send "splash" messages. This may cause the Splash prim to go out of sync.
Edit the splash object to adjust for the height of your ceiling and floor. It is only two prims.
Use the following code to trigger the splash script in your linkset, if you choose to use the Splash prim with something other than Drop:
llMessageLinked(LINK_SET,0,"splash",""); for regular Splash 3
llMessageLinked(LINK_SET,0,"splash2",""); for alpha base Splash 3

Have fun!

  • 10 animated slime combinations of 4 prims
  • Multiple Texture Options from Menu
  • Mesh has Modify Permissions
  • Full perm 1024 x 1024 shadow maps
  • 3 bonus 1 Li static slime blobs