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Pixelancer ~ Spines Version 05022018

Pixelancer ~ Spines
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Thanks for your patronage!

More spiny bits.
Why not?

These non-rigged objects have Modify permissions.
Copy
No Transfer

The script in each of the 4 attachments is NOT modifiable.

Please view the DEMO at the kiosk in world. It is loaded in Vendor #1.

~~~~ INSTRUCTIONS

~ Add or Wear. (There are three spines linked to each attachment.)
~ You may attach the Spines anywhere, but it defaults Upper, Right and Left Legs and Arms.
~ Position the Spines by right clicking and selecting Edit to open the SL Edit window. It is NOT rigged mesh.
~ If you wish to resize, use the menu Resizer or open the SL Edit window, select Stretch Both Sides.
~ Touch each set of Spines to display their individual menus.

~~~~ OWNER MENU

~ Textures:
Texture the Spines
There are 10 options. You may also modify the colors through the SL Edit window.
These use the same textures as the Pixelancer ~ Horns product.

~ Resize:
Resize the entire object

~ Close Menu:
Close the menu
The menu will time out in 30 seconds, anyway.

~ Main Menu:
Return to the main menu

~~~~ NOTES: BEFORE MODIFYING

~ There are 4 attachments for 4 limbs.

~ Each of the 4 attachments are composed of 4 linked prims.

~ You may edit the spines individually.

~ There is one script per attachment.

~ Linking the Spines to another object or unlinking parts will cause them to malfunction.

~ The Spines are composed entirely of mesh and textures made by me. Programmed by me. They use materials settings and no textures greater than 512x512. Texture maps are not included.

  • Menu Driven
  • 10 Textures
  • 4 Pre-made Attachments
  • Resizeable & Modifiable