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More spiny bits.
Why not?
These non-rigged objects have Modify permissions.
Copy
No Transfer
The script in each of the 4 attachments is NOT modifiable.
Please view the DEMO at the kiosk in world. It is loaded in Vendor #1.
~~~~ INSTRUCTIONS
~ Add or Wear. (There are three spines linked to each attachment.)
~ You may attach the Spines anywhere, but it defaults Upper, Right and Left Legs and Arms.
~ Position the Spines by right clicking and selecting Edit to open the SL Edit window. It is NOT rigged mesh.
~ If you wish to resize, use the menu Resizer or open the SL Edit window, select Stretch Both Sides.
~ Touch each set of Spines to display their individual menus.
~~~~ OWNER MENU
~ Textures:
Texture the Spines
There are 10 options. You may also modify the colors through the SL Edit window.
These use the same textures as the Pixelancer ~ Horns product.
~ Resize:
Resize the entire object
~ Close Menu:
Close the menu
The menu will time out in 30 seconds, anyway.
~ Main Menu:
Return to the main menu
~~~~ NOTES: BEFORE MODIFYING
~ There are 4 attachments for 4 limbs.
~ Each of the 4 attachments are composed of 4 linked prims.
~ You may edit the spines individually.
~ There is one script per attachment.
~ Linking the Spines to another object or unlinking parts will cause them to malfunction.
~ The Spines are composed entirely of mesh and textures made by me. Programmed by me. They use materials settings and no textures greater than 512x512. Texture maps are not included.
- Menu Driven
- 10 Textures
- 4 Pre-made Attachments
- Resizeable & Modifiable