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Pixelancer ~ Tentacle v10 Version 07152025

Pixelancer ~ Tentacle v10
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I added a bonus texture applicator, with 9 options.
When placed in the Contents of any prim in a object, this script will update the PBR Base Color (if there is a Material) and the Blinn-Phong Diffuse map on all faces of any linked prims that have the Description: Pixelancer ~ Tentacle v10.

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Thanks for your patronage!

This is an unusual project for me, but I felt we needed more tentacles in SL.

It is a set of tentacles (approx.2m long), resembling a thin, thorny vine.

Except for the cut tentacle, each one has 3 faces (the middle and both ends), comprised of 1 UV map.

This is a building kit for personal use, but please note the maps included have full permissions.
Read carefully the terms and conditions within this listing to understand your legal rights and obligations under the user license.
(They're not too painful. Don't worry.)

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For this set, all tentacles are 0.2 - 1.5 Li at the default size. Enlarging mesh will dramatically change its land impact, but I think you will find these versatile.

Copy
Modify
No Transfer

* The package includes:
34 linked mesh tentacle variations
1 Normal Map
1 Specular Map
1 Greyscale Map
1 UV Map
1 AO (Shadow) Map
1 PBR Material using the greyscale map for the Base Color (You would make your own texture and replace my greyscale to create a new Material for your tentacles.)

PLEASE NOTE:
For this set, I am including a mesh set with and without materials for your convenience.

The same texture can be used for all models.
All textures included are 512px x 512px

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If you have any questions, feel free to contact me via notecard.

I am not interested in selling full perms for retailers. I will do so only under the conditions described in the DEMO..

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And, now, your TERMS OF USE:
If you are going to use the components of this package with your own avatar, you do not need to read any further.

Term 1)
You may NOT sell or give away any component of this package together or separately, with an exception described in Term 3.

This means:
~ you may not use my items to create your own builder's kit under any condition.
~ you may not give or sell any of the UV maps, shadow maps, texture maps, or any other materials.
~ you may not give or sell the individual mesh pieces, even if they are re-textured.

Term 2)
You MAY apply my textures and maps to the surface of the my mesh models you have purchased.

You MAY create unique texture maps for my mesh models and sell these new maps, individually or with an applier script for those who have also purchased this package.
I included the maps to assist you in creating your own, unique creations. Slapping a color filter over my Greyscale map does NOT constitute sufficient change to call it your own texture for resale. Create your own texture.

Term 3)
You MAY share the textures and UV maps included in this kit, thus extending the user license to one other avatar without making another purchase, provided the following conditions are met:

You must:
~ confirm this avatar has a legitimate reason for access to my product with full perms (a business partner or alt).
~ ensure the owner of this avatar understands the Terms apply to all shared components of my product.

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Have fun!

See item in Second Life
  • 34 mesh models included
  • All models use the same UV map
  • Greyscale, shadow, UV map, normal, and specular
  • Cut connector pieces included
  • BONUS 9 texture applicator script included