Connecting bridges, and a meeting/gathering platform to complete your City of Towers.
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NOTE: Fountain and sample plants are included. Mesh Bridge (10m length and lamp (1 prim each) are included as copy items. Link two 10m length bridges, still one prim). Add as many or as few lamps to the bridges as you desire. Platform , plants, and fountain are 15 prims.
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(Counter earth) towers were up to 200m (200 yards) in diameter, primarily marble construction. They were many tiered, each tier connected and interconnected by narrow walkways (bridges). Access to the bridges was from the walls of the city, building rooftops, and/or from the ground level of the city. People congregated, shopped, played Kaissa and so forth upon these bridges. Some high caste (for example) may never leave the highest tier levels of the cities. (Counter earth) cities tended to be vertical, not horizontal. Most towers had underground (tunnel) accesses. The underground levels generally housed .... prisoner/captive levels.
To replicated this in Second Life is not so difficult as getting roleplayers to actually implement the city designs. My tower designs are a compromise on current Second Life roleplay and Counter earth lifestyle. To facilitate the people meeting place, I have designed this small park-like platform that can be interconnected.
The bridges were narrow, and often had lights strung from them. To replicated this to some extent, the bridge options, have some lamps incorporated into them. Bridges may be paved, or simple wooden slat and rope, depending on its role. These designs are meant to be a compromise to suit Second Life roleplay. If anyone should be interested in truly building a "City of Towers" in the counter earth model, I would be happy to custom build.
Supporting Quotes:
It stood some seventy feet from any of the other buildings in the compound that was the House of Saphrar, but now, swaying, formed of rope and sticks, a removable footbridge extended from an open door in its side to a porch some several feet below us. The bridge permitted access to the tower from the building on the roof of which we stood. Indeed, it provided the only access, save on tarnback, for there are no doors at ground level in a (counter earth) keep. The first sixty feet or so of the tower would presumably be solid stone, to protect the tower from forced entrance or the immediate, efficient use of battering rams. (Nomads)
Together we ascended the stairs to the roof of Ar’s central cylinder and looked across the many towers of the city, at the bright clouds, the blue sky, the ridges of the scarlet Voltai in the distance. (Assassin)
“Hold!” cried a guardsman, one of two, at this post on one of the long, arching, graceful, railless, narrow bridges interlaced among the towers of Brundisium. Such bridges are a feature of many (counter earth) cities. They are easy to defend and serve to link various towers at various levels, towers which in a time of attack or siege may serve on given levels or in isolation, if the defenders choose to block or destroy the bridges, as independent keeps, each an almost impregnable, well-stocked fortress in its own right. In Brundisium there were eleven such towers. In many of the high cites there are many more. In Ar, for example, there are hundreds. Other than in their military significance, of course, such bridges tend to be quite beautiful and, functionally, serve to divide the cities into a number of convenient levels. Many (counter earth) cities, in effect, are tiered cities. (Counter earth) urban architecture, in the high cities, tends to be not so much a matter of flat, spreading, concentric horizontal rings, as in many cities, as a matter of towers and tiered levels, linked by soaring, ascendant traceries. (Players)
“I see,” I smiled. To be sure, there was more money to be made in the kaissa clubs and on the high bridges. (Players)
The building in which I found myself was apparently one of an indefinite number of towers, like endless flat cylinders of varying sizes and colors, joined by narrow, colorful bridges that arched lightly between them. (Tarnsman)
The particular bridge, colorfully paved, graceful, narrow and ascendant, on which she walked, ...., blonde, her hair moving in the wind,, in her exquisitely brief leather, gave entrance to the tower at something over half its height, other bridges about, as well, some giving access at different levels, and others leading to other towers, and to other bridges, and down to the streets. (Counter earth) cities, given the bridges, can be traversed, often, at different levels. (Mercenaries)
Preview this item in-world (link below) at the Lar-Torvis Main Store in Caemarvon to ensure it is as expected.
Will do custom builds and Sim designs. Send notecard with contact details.
http://maps.secondlife.com/secondlife/Caemarvon/224/101/88
Ver el artículo en Second Life- Primarily Mesh
- Plants and fountain included
- Prims = 15 LI
- Bridge and Lamp Included (1 prim each)