AquaSwarm AI – Dive Deep into Next-Gen Schooling Behavior
“Every fin tells a story—make yours unforgettable.”
Unleash the ocean’s most sophisticated fish behavior engine in your Second Life waters! AquaSwarm AI brings hyper-realistic schooling, hunger-driven foraging, predator avoidance and reactive fleeing together in one turnkey script. Whether you’re building a tranquil koi pond, an immersive fishing contest or a dynamic underwater exhibit, watch your fish intuitively respond to bait, cluster in mesmerizing schools, and dart away at the slightest hint of danger. It’s the ultimate aquatic SaaS-style upgrade for any sim—no coding wizardry required!
Features
• Realistic idle swimming and wandering using llLookAt and llMoveToTarget
• Hunger levels that accumulate over time, triggering voracious foraging
• Forage mode within a configurable radius around a school center
• Dynamic predator detection and automatic fleeing when a line enters proximity
• Lure evaluation system scoring bait type (worm, shrimp) and size for strike decisions
• Touch-toggle schooling mode for instant on/off group behavior
• Chat commands on channel 10 (e.g., “hunger <value>”) for real-time parameter tweaks
• Configurable constants: HUNGER_THRESHOLD, FORAGE_RADIUS, ESCAPE_DISTANCE, WANDER_TAU
• Multi-state finite-state machine architecture for clean, maintainable code
• Sensor repeat for continuous environment scanning
• Timer events to balance idle versus hungry actions seamlessly
• On-rez auto-reset for hassle-free deployment
• Smooth animations and movement for lifelike appeal
• Scales effortlessly from a handful of fish to massive shoals
• Fully commented and easy to customize for advanced builders
Deep Dive into Features
AquaSwarm AI leverages a robust state machine to shift fish between idle swimming, hunger-driven foraging and urgent flee states. Hunger levels tick up on a timer, sending your fish out to scour the FORAGE_RADIUS around their school center with natural movement curves defined by WANDER_TAU. When a baited line drifts within ESCAPE_DISTANCE, sensors trigger a fast-reaction flee sequence—complete with llLookAt-guided turns and sprint-style llMoveToTarget bursts. Lure evaluation combines type and size scoring so only the most tempting bait earns a strike, while touch controls let avatars instantly dissolve or reform schools. Add chat commands on channel 10 to tweak hunger thresholds live, and you’ve got a fully interactive, endlessly tweakable aquatic ecosystem at your fingertips.
Use Cases
Transform your virtual waterscape with endless possibilities:
• Interactive fishing tournaments and contests
• Immersive catch-and-release angling sims
• Relaxing koi ponds for zen-garden builds
• Underwater club and lounge atmospheres
• Aquarium showcases in malls or galleries
• Educational eco-tourism and marine biology demos
• Role-play shrimp or worm bait shops with testing zones
• Treasure-hunt games with bait-triggered behavior
• Virtual aquaculture and farm-to-table experiences
• Wildlife conservation exhibits and fundraisers
• Guided dive tours through schools of fish
• Artistic installations featuring choreographed shoals
• VR relaxation and meditation islands
• Lure-and-gear marketing demos for fishing merchants
• Fantasy or sci-fi waterworlds with alien fish variants
• In-sim science fairs and coding workshops
• Ambient scenery for luxury villa water features
• Dynamic backdrop for photography and machinima
• Customizable research labs testing AI behavior models
Dive in today and let AquaSwarm AI turn every virtual drop into a living, breathing aquatic masterpiece!