Create packages containing structures of any size rotating and repositioning structures with infinite objects in a circunference with a diameter of up to 200 meters (almost a whole island) , linking objects even when you get the message "Link Failed - pieces are too far apart" or somethig like that, maintaining the efficiency of scripts that are embedded in objects of the structure.
***********************************************
STEP BY STEP (BUILDER)
***********************************************
1. Create your structure.
2. Place (Rez) a copy of the [RBS] Rezzer Build Structures object in the center of the structure.
3. Put the SLinked script inside of each object of the structure. (Using Edit mode)
4. Test the [RBS] Rezzer Build Structures's anutomatic linking by moving the [RBS] Rezzer Build Structures object in any direction. The structure will automatically follow.
(Testing is recommended to ensure all the components of your structure contain a copy of the SLinked script.)
5. Copy the structure to your inventory.
6. Drag the copied structure from your inventory into the [RBS] Rezzer Build Structures object.
Once the structure is copied to the [RBS] Rezzer Build Structures object, touch (left click) it to display the following menu options:
• Build
Rez all the objects from the [RBS] Rezzer Build Structures object and move them into position.
• Sell
Sets the [RBS] Rezzer Build Structures object permissions so you can sell the package to another avatar.
(Please note: Once you click the Sell option, you will not be able to add new items to the same package.)
************************************************
STEP BY STEP (BUYER)
************************************************
1. Place (Rez) the package where you want to build your purchased structure.
2. Touch (Left click) the package to display the pop-up menu.
3. Choose the "Build" menu option.
4. The package will rez the objects and move them into position.
5. In Edit mode, fine tune the placement of your structure by moving the [RBS] Rezzer Build Structures package with the colored arrows.
6. When you are satisfied with the placement, touch (left click) the package again to bring up the following menu options:
MENU:
• Build
Rez all the objects from the [RBS] Rezzer Build Structures object and move them into position.
• Clean
Delete all rezzed objects. The [RBS] Rezzer Build Structures package remains. Touch (left click) the package again and choose Build from the menu options
to rez again.
• Done
Freeze the package contents in place so you can move the [RBS] Rezzer Build Structures package only. (Perhaps to hide the package for later manipulation.)
Later you can touch (left click) the package and choose the "Unlock" option to move the structure again.)
WARNING: Once you choose Finish, the structure will no longer respond to [RBS] Rezzer Build Structures package, so if you need to delete the structure you
must do so manually.
Instead of "Finish" I recommend that you use the "Lock" option and simply hide the [RBS] Rezzer Build Structures package, perhaps with textures and phantom options.
This way, if you decide to move the structure later, all you need to do is touch (left click) the [RBS] Rezzer Build Structures package and choose the Unlock option to move the structure again.
---
NOTE: The Finish option is provided (and recommended) in cases where there might be script conflicts with existing objects.
However, it is possible to simply remove the conflicting SLinked script from the problem object, although that object will have to be
moved manually from then on.
Additionally, the Finish option is useful in areas where lag is a problem to stop the (minor but constant) communication between the
[RBS] Rezzer Build Structures package and the structure parts.
waste of your money
There are no instructions besides of this ale pitch. Objects are rezzed in the defined set of the script which is no mod, so no actual clue on what is wrong... moving the box it does move items... Really a piece of crap
Trash rezzer
followed the step trashed the build so wouldnt use this product if i was you not a good system
DONT BUY THIS IT DOESNT WORK!
Doesnt rez only puts out a few pieces then stalls
NOT GOOD
I FOLLOWED THE DIRECTIONS THAT HE HAS HERE AND THEY DID NOT WORK ALONG WITH EVEN CHANGING IT A LIL TO THE OTHER WAY THAT ANOTHER REZBOX HAS FOR THEIR DIRECTIONS AND IT STILL DID NOT REZ THE ITEMS IN THE BOX BACK OUT CORRECTLY. EVERY TIME I HIT BUILD THE ITEMS COME OUT JUMBLED. IDK IF IM NOT UNDERSTANDING HIS DIRECTIONS OR IF IT IS SOMETHING WRONG WITH THE REZBOX. BUT BE CAREFUL BUYING THIS ITEM.
Channel Number Never Changes
This is a decent Rezzer system.
# 1 Please Know: He says the scripts are Modify .. THE ARE NOT !
#2 You can Change the Channel Number ONLY thru the Menu,
BUT once you take a copy of your rezzer box and rezz it.. Or pull off a copy ..
( The Channel Number will always revert back to the default # -192567.. )
#3 Since all your rezzers will be set to same default channel number # -192567
It creates a conflict with other Rezzers using these same scripts because the Channel # will be the same and they will all listen to each other and Screw up objects placement no matter what rezzer they came out of....
#4 ALSO be aware that once you PLACE The Object Script into you object or build ....
If you hit Clean it will delete EVERY THING that the child script is in .
It does not matter if you have stored their positions or not That is a drag,
So be careful not to hit Clean unless you want all your items to be deleted forever.
Its best to take a copy of it.. and or.. put it into the rezzer before you choose CLEAN from the rezzer menu
#5 All of these Problems and Conflicts could be avoided if only you could change the Listening Channel Number from its default # -192567 and it stay changed !
Good Luck