Congratulations on getting a 2tone traders cage. This is more than just a simple lock up. Based off of our RP safe and door technologies this cage is lockable, pickable, breakdownable, and configurable. How much more ABLES do ya need?
Features:
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1) Each cage takes only 5 prims (you can modify it a bit CAREFULLY and drop it down to 3 prims). Unlink and delete the top and the bottom "wood" piece.
2) Lockable by setting key holders and/or group.
3) Each cage can be commanded separately. So you can lock or unlock them all or just one at a time.
4) The cell doors can be picked.
5) The cell doors can be broken open.
6) You or anyone in your group can repair them (assumes group permission set).
7) They are sold with modify righ and transfer right so you can resize and re-texture them.
8) Most features of the cage can be customized including the sounds.
9) Touch range can be limited so that people can't operate the cell doors from across the room.
10) RLV enabled. When you close the door it detects who is in the cage and if they have an RLV viewer and relay on it will set the following restrictions:
- No TP
- Touch range limited to 1.5 m
- No sit TP
- No out bound IM
- No add clothing
- No build. So you can't prim out.
These Items will interact with this product:
* Anything that fires or hits with prims
* Any GM Weapon that can attack objects
* Running into the doors repetitively (might take forever)
* PracticeWeaponRack
* Hasta
* Hasta REZZ
* Bundle Of Dynamite
* Dynamite crate of 5
* Dynamite crate of 10
* Pugio Dagger
* Pugio Dagger REZZ
* Pick Axe
* Pick Axe REZZ
* Spatha
* Spatha REZZ
* Gladius
* Gladius REZ
* CelticSword
* CelticSword ReZ
* Flanged Mace ReZ
* Flanged Mace
* Ulo KNife
* Dagger Of Jenn
* Artillery Sword
* Scratch and Bite 2000
* Lockpicks Good Pack of 10
* Lockpicks Excellent Pack of 10
* Lockpicks Excellent
* Lockpicks Good
* Lockpicks Improvised
* Woodsmans Axe Double Bit (Boxed)
* Woodsmans Axe (Boxed)
* Sledge Hammer (Boxed)
* Miners Pick (Boxed)
To set up your Cage:
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- Rez the cage where you want it.
- Adjust its position.
- You are done!
Cage commands:
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lock lock the cage.
unlock unlocks the cage
reset reset the cage. This resets the scripts (forces a re-read for the setup note card) and clears the key holder list. Owner only command.
keyholder lists all the people that hold keys for this cage
fix starts a repair on a broken cage
add:KEYHOLDERNAME add a person to the key holder list. Replace KEYHOLDERNAME with the avatar name to add.
remove:KEYHOLDERNAME remove a person to the key holder list. Replace KEYHOLDERNAME with the avatar name to remove.
getnc to get the note card for using this object.
NAMElock to lock a specific object where \'NAME\' is the door name in the config NC.");
NAMEunlock to unlock a specific object where \'NAME\' is the door name in the config NC.");
Cage configuration (there is a lot you can do here):
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If you are not comfortable with editing note cards stop here and ask a friend, or if desperate, IM me and I'll help you. If you are comfortable with editing note cards read on.
This is the real meat of the item. This determines exactly what it is your container can withstand and what it cannot. Do you want it as hard as steel? Soft as butter? Somewhere in between? This is where you find out how to set it.
1) Clicking on the cage then "Edit"
3) In the content tab you should see "DamObjectSetup".
4) Click on "DamObjectSetup" to edit the container settings.
The container is set up with a note card. It is divided into 2 sections. The first one, at the top, contains the configuration for the container. The second one, at the bottom, sets the type and quantity of ‘damage’ the container will take when hit with something. The changes you make to this configuration will not take effect until the container is reset.
These are the items you can configure:
OBJ_PHYSSTRENGTH Amount of physical damage the cage can take. If you set it to -1 the item cannot be damaged. Default 1000
OBJ_LOCKSTRENGTH This indicates the strength of the lock. If you set it to -1 the lock cannot be picked. Default 100
OBJ_ID This is the name or description of your cage.
OBJ_DYNCHANNEL When set to 1 the cage will respond to actions on the GM dynamic channel. LEAVE THIS AT 1
OBJ_LOWSPAM If you want the cage to be have less chat set this to 1. Default is 0.
OBJ_PICKRESET Time (in seconds) for the locks to reset between pick attempts. Default is 5.0.
OBJ_LOCKOPEN Set to 1 to allow the doors to be locked open. 0 and they will not lock open. Default is 1
OBJ_TIMETOREPAIR Seconds it takes to repair a broken cage. Default is 60.0.
OBJ_AUTOCLOSE This sets the time delay for closing the cage automatically. 0.0 means it w