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RSDC ARMOURY - SKULL 2H SWORD - SF3 Version 2.1

RSDC ARMOURY - SKULL 2H SWORD - SF3
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RSDC ARMOURY – TWO HANDED SKULL SWORD SF SCRIPTED

2020.08.31. Resize bug fixed.

100 % mesh sword and backed textures.

The package contains:

MODELS:
- high detailed two handed sword - avatar right hand (sword portion) - copy, no mod, no transfer - SF SCRIPTED - resize script
- high detailed two handed sword - avatar left pec (option 1. sheath portion) ) - copy, no mod, no transfer - SF SCRIPTED - resize script
- high detailed two handed sword - avatar left hip (option 2. sheath portion) ) - copy, no mod, no transfer - SF SCRIPTED - resize script

ANIMATIONS:
8 high detailed animations for fight (They are all high detailed sword fight animations not the basic SF.):
- two handed forward attack
- two handed left attack
- two handed right attack
- two handed ready stance
- two handed sword draw (back position)
- two handed sword sheath (back position)
- two handed sword draw (hip position)
- two handed sword sheath (hip position)

DRAW / SHEATH CONTROL:
- shortkeys F5/F6
- sword HUD

The scripted swords works together the SF compatible HUD's and meters (Omega, Unity, SFIII and others) and using script version 4.0.

Damage: 7
Speed: 6
Range: 2
Accuracy: 8
Ammunition: blade melee

*Using your sword repeatedly will drain your stamina.

See item in Second Life
  • spellfire (v4.0)combat
  • combat animation
  • combat sound
  • resizer script
  • HUD
Average rating: full star empty star empty star empty star empty star
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Sword is weird iwhen in the hip sheath
full star empty star empty star empty star empty star Posted August 30, 2020 by Lachance Bellic

I got the sword due to the fact it sheathed in the hip position how ever the blade seems longer then the sheath and goes in weird. The resize function does not seem to work to well I did the mistake of not making a copy before doing anything so I cant test if there is a way to fix that

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