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Random Rezzer Game Pack — Unpack & Play (Scoreboard + Prize Drops)

Random Rezzer Game Pack — Unpack & Play (Scoreboard + Prize Drops)
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Bring instant, high-energy catching fun to your parcel with the Random Rezzer Game Pack — a compact, seller-ready LSL system that unpacks into three working objects (Rezzer, Catchables and Game Controller) and includes a complete user manual. Designed for club owners, event hosts, and store owners who want a low-maintenance, high-reward minigame, this system rezzes bouncing targets at random intervals and locations. Players click to catch objects, earn leaderboard points, and optionally receive random prizes. The included catchable prim script automatically reports catches to the controller and self-destructs after a short timeout so your region stays tidy.

Easy to install and simple to customize, the Random Rezzer Game Pack is ideal for community events, store promotions, party nights, and any setting where you want to encourage players to interact and return for more. The seller-ready packaging unpacks automatically so buyers get everything set up with minimal fuss. The included notecard explains step-by-step setup, how the secret channel works, how to add prizes, and how to tweak timers and scoring for exactly the kind of gameplay you want.

Why customers will love it:
• Instant engagement — objects rez and bounce around, drawing attention and encouraging players to interact.
• Low upkeep — rezzed objects auto-die; the controller holds scores and prunes the list to prevent memory bloating.
• Prize support — automatically gift random objects from the controller inventory when players catch targets.
• Clear feedback — on-prim floating text shows top scores, and owner chat prints a scoreboard for announcements.
• Fully unpackable — packaged into a single object for hassle-free marketplace delivery; unpacks into three functional prims.

Gameplay highlights:
Once unpacked the system creates a Rezzer that randomly spawns catchable objects from its inventory. Each catchable prim automatically announces the avatar that clicked it to the Game Controller via a private channel. The Game Controller tracks player scores, updates the displayed top scores and optionally gives away random prizes from its inventory. Catchables die after a short timeout to keep prim count low. The system includes a configurable maximum number of stored scores and sorting so the leaderboard always shows the current top players and keeps memory use under control.

Customization options:
Owners can adjust the secret communications channel, toggle prize-giving on or off, change how many scores are retained, and edit rez distances and timers to control intensity. Advanced sellers can extend the system with GUI owner commands, differentiated point values per object, or multiple rezzers for large areas. The included notecard lists every variable and explains where to change it, so no scripting knowledge is required to make the game your own.

Perfect uses:
• Club nights — add a live minigame to draw crowds between DJs and give patrons something fun to do.
• Store promotions — reward customers with prize drops and incentivize repeat visits.
• Fairs and events — create quick competitions and friendly rivalry with a visible leaderboard.
• Donation or fundraising drives — tie prizes to goals and use the scoreboard to encourage participation.
• Teaching or community events — an approachable, sharable activity for new residents.

Technical notes:
The pack uses a single secret integer channel for internal communication. If you change that number you must update all unpacked scripts to match. Prizes are given from the Game Controller’s inventory, so place the items you want players to win there (make sure the items’ permissions allow gifting). Rez distances and timers are configurable for realism and regional prim limits — short timer windows and temporary prims are recommended to prevent resource buildup. The catchable prims use internal timers and a short lifespan so you won’t end up with piles of permanent prims on your land.

Seller instructions:
Package the scripts inside a single object set to unpack on purchase so that buyers receive the ready-to-rez three-object system automatically. Include the provided notecard (Random Rezzer Game — User Manual) inside the package and encourage buyers to read the quick-install lines before deploying. Provide a short marketplace preview image showing a vibrant gameplay scene and a line or two of key features (e.g., “Unpack → Rez → Play”, “Scoreboard + Prize Drops”, “Easy custom variables”).

Support & updates:
Your purchase includes basic setup guidance via the included notecard. I offer paid customizations and support if you’d like features added — such as GUI owner controls, multi-zone rezzers, or point-weighted catchables. For sellers, I recommend bundling with themed prize packs or seasonal object sets to increase sale value and replayability.