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Rey's Asphalt 04 Grass 01B Width 40-75 - Transitional textures between narrow and standard width Asphalt Road 04

Rey's Asphalt 04 Grass 01B Width 40-75 - Transitional textures between narrow and standard width Asphalt Road 04
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+ Smooth light gray asphalt surface
+ Moderately dark green grass

A set of crossroads and T-junction textures offering smooth transitions between the textures in my "Rey's Asphalt 04 Grass 01B Width 40" and "Rey's Asphalt 04 Grass 01B Width 75" sets. Do not buy this unless you already have both those sets and need to combine them in a single road network.
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About Rey's Road Textures

I've made a large number of different road surface textures of different kinds and there is probably more to come in the future. Most, but not all, of the current sets use Rey's Grass 01B for the road shoulders.

Unfortunately the Marketplace's "Related Items" feature only allows us to link to eight other products and that's not enough. So here is a short presentation of all sets that are currently available.

For links to them all, go to: https://marketplace.secondlife.com/en-US/stores/167633/search?utf8=%E2%9C%93&search[keywords]=road+texture

Asphalt Roads and Paths
All current sets use Grass 01B for the lining. Most variants come in three different sets, Width 75 for regular two lane roads, Width 40 for paths narrower single lane roads and Wodth 40-75 for crossroads and T-junctions combining the two widths.

+ Rey's Asphalt Road 01. Clean light road surface. In addition to the three standard sets, this is also available with a very wide variant, "Rey's Asphalt Road 01 Grass 01B Width 80"
+ Rey's Asphalt Road 02. Darker, slightly worn road surface.
+ Rey's Asphalt Road 03. Light grey worn road surface.
+ Rey's Asphalt Road 04. Darker, worn road surface.
+ Rey's Asphalt Road 05. Heavily worn road surface.
+ Rey's Asphalt Road 06. Clean dark road surface. Currently only available as a wide texture for two lane roads and only straight road with lines.

Cobblestone Roads and Paths
All current sets use Grass 01B for the lining.
+ Rey's Cobblestones 01. Old and worn, irregular cobblestones.
+ Rey's Cobblestones 02. Light tan old style round cobblestones.
+ Rey's Cobblestones 03D. Square(ish) modern cobblestones.
+ Rey's Cobblestones 04. Light gray rounded cobblestones.
+ Rey's Cobblestones 05. Dark gray rounded cobblestones.

Dirt Roads and Paths
Dirtroad 01-05 use Grass 01B for the lining. Nos 03 and 04 also coem with other linings.
+ Rey's Dirtroad 01. Smooth, light brown dirt surface.
+ Rey's Dirtroad 02. Rough, light brown dirt surface.
+ Rey's Dirtroad 03. Rough, brown dirt surface. Grass 01B or Snow lining.
+ Rey's Dirtroad 03B. Rough, brown dirt surface, slightly darker than the regular Dirtroad 03.
+ Rey's Dirtroad 04. Slightly rough, brown dirt surface. With either Grass 01B or a custom paler grass lining.
+ Rey's Dirtroad 05. Rough, dark gray dirt surface.
+ Rey's Dirtroad 08. Brownish gray dirt surface. Uses the sraker Rey's Grass 02E2 for the lining

Gravel Roads and Paths
All current sets use Grass 01B for the lining.
+ Rey's Gravel 01. Gray, fairly large rounded gravel stones.
+ Rey's Gravel 02. Gray, rounded gravel stones.
+ Rey's Gravel 03. Light, almost white gravel.
+ Rey's Gravel 04. Light, reddish gravel.
+ Rey's Gravel 05. Tan gravel.
+ Rey's Gravel 06. Gray rough gravel.

Transition Textures
Providing smooth transitions between various road surfaces
+ Rey's Road AA. Transitions between Asphalt 01-05.
+ Rey's Road AD. Transitions between Asphalt 01-05 and Dirtroad 01-05.
+ Rey's Road AG. Transitions between asphalt 01-05 and Gravel 01-06.

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END USER LICENSE

Rey's textures are sold full perm but I trust my customers to respect my intellectual property rights.

You have permission to:
+ Use the texture modified or unmodified in any way you like for your own items in Second Life.
+ Use the texture modified or unmodified in any way you like for items you sell or give away in Second Life.
+ For ground textures: Use the texure for any Second Life sim you own or create for others.

You do *not* have permission to:
- Give away or sell the texture on its own. This includes selling or giving away prims or simple meshes where the texture is the only significant feature.
- Use the texture in any way outside Second Life.