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Rey's Low Lag Texture Collection - Assorted Low Resolution Textures

Rey's Low Lag Texture Collection - Assorted Low Resolution Textures
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This set of textures is a bit unusual and only useful if you know how to use the textures right so please read the description before you buy!

OPQ specializes in optimization, achieving the maximum amount of details with the minimum amount of lag. One of the trick I use (not so exactly secret but rarely used by other content creators) is to not waste pixels. If a surface really needs a high resolution texture, I use that but if it doesn't, I go as low as we can. Another trick is to use generic textures that can be used and reused with different looks depending on tinting and repeat rates.

This is a collection of some of my low lag reusable textures and normal maps. The set is updated every now and then but at the moment it includes

+ Rey's Low Lag Sideboard 01 and Rey's Low Lag Sideboard 02. Two 4x64 pixel gradient stripes giving a wood sideboard look. St the number of vertical repeats to the number of planks you want and tint it to any color you like.
+ Rey's Shaded Stripe 01. Similar to the Low Lag Sideboards but giving a more versatile rounded profile.
+ 10 different 4x64 pixel normal maps to give added details to the gradient stripes. Don't put too much significance into the names of these. Try all possible combinations of texture and normal map and also try the nomral maps on their own on a blank texture.
+ Rey's Lowlag Mottled Pattern 01. For when all you need is a bit of discreet structure to a surface. Two optional normal maps included
+ Rey's alpha L 2-3 8x32. An 8x32 texture white along the left and bottom edges, the rest is transparent. This was made as a very low lag railing texture.
+ Rey's White Oak 03 128. Basic wood structure.
+ Rey's Window Glass 01. Based on Linda Kellie's "castle glass". I've emphasized the structure a little bit and scaled it down to a more sensible 128x128. This is the texture I use for nearly all windows on my own houses. The texture is opaque so you can set the transparency to whatever you like and it can also be tinted for colored and darker glass.

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END USER LICENSE

Rey's textures are sold full perm but I trust my customers to respect my intellectual property rights.

You have permission to:
+ Use the texture modified or unmodified in any way you like for your own items in Second Life.
+ Use the texture modified or unmodified in any way you like for items you sell or give away in Second Life.
+ For ground textures: Use the texure for any Second Life sim you own or create for others.

You do *not* have permission to:
- Give away or sell the texture on its own. This includes selling or giving away prims or simple meshes where the texture is the only significant feature.
- Use the texture in any way outside Second Life.