★★★ PLEASE TRY A DEMO BEFORE PURCHASING ★★★
RoboDog is a Pathfinding robot who uses Second Life's NavMesh system to navigate his way around your sim. He will automatically navigate his way around bodies of sim water, obstacles, and avatars.
RoboDog is customizable and modifiable – he has 11 baked textures to choose from, 10 collar colours, and two different metal tags (steel and brass). His collar can also be removed from view. Since he is modifiable, you can also set his skin and/or his collare to White, and then simply tint them to best suit your needs.
RoboDog can wander freely within a range which you specify, or he can patrol along a specific path you lay out for him. He can follow any avatar you select.
RobDog can be controlled either by touch or by HUD. You can also grant access to specific avatars and give them Guest HUDs, which will allow them to control RoboDog as well.
RoboDog's eyes are headlamps which come on automatically at when the sim sun goes down. They can also be turned on or off manually.
RoboDog can speak any of nine different custom-recorded phrases ("Bark, Bark", "RoboDog likes you", etc).
RoboDog is materials-enabled, meaning he has good, believable specularity/shine for all his textures.
Also available: The RoboDoghouse (see Related Items, below).
★★★ CAVEATS ★★★
RoboDog is a Pathfinding robot. Dynamic Pathfinding MUST be enabled on your sim in order for it to function properly. See the following link for what icons to watch for in your viewer's SLURL bar (no icon means Pathfinding is enabled and up-to-date): http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer#Pathfinding_Icons_in_SLURL_Bar
RoboDog works best on the actual sim ground. If you plan to use RoboDog in a skybox or on a platform, you will have to do a little bit of work first — you'll need to set the "ground" of your skybox as a Walkable object in the Pathfinding Linksets floater. See the following link for how to accomplish this: http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer#Pathfinding_Linksets_Floater
Some mesh skyboxes may still cause slightly unpredictable behaviours in RoboDog's navigational algorithms.
★★★ PLEASE TRY A DEMO BEFORE PURCHASING ★★★ REFUNDS WILL NOT BE GIVEN ★★★
Not all of our products are listed on the marketplace – we have many more items in our in-world store (plus group gifts etc). See you there!
See item in Second LifeCute Dog, But With Many Limitations and Caveats
Nice idea, but another SL object that doesn’t quite live up to its potential. The description says, ‘RoboDog works best on the actual sim ground.’ This is incorrect. It ONLY works on sim ground, and by this, it DOES NOT work on sim ground if that sim ground has a lawn, or floor, or road on it, no matter how thin it is. (You can apparently make it work on these surfaces if you own the region, or have editing rights to the owner’s objects, and are comfortable editing something called- Pathfinding LinkSet Floaters, something recommended only for advanced users in the SL Wiki listed in the description, but as I don’t own a region, and am not an advanced user, I can’t confirm this.) Worse, when it doesn’t work, it puts error message in local chat at the rate of 28 per second- not 28 per minute, 28 per SECOND- that’s about twice the rate of most machine guns fire bullets. It actually crashed my viewer once. Not working on anything but SL ground may be a developer's choice, and in my opinion not a particularly good one, but I’m sorry, sending out error messages like a pair of machine guns is just bad scripting.
I have several SL pets with wander modes. None has ever had these limitations. That said, the little guy is plenty cute, and has nice options for colors. If you want it as static decor, or a pet that travels solely over SL ground without crossing over ANYTHING else, or if you own a region and are an advanced user and are familiar with changing Pathfinding LinkSets Floaters, then consider this little guy. If not, consider a different wandering pet that doesn’t have these limitations.