★★★ THIS IS THE DEMO VERSION ★★★
The Demo Version does not include the texture-changing HUD, nor the command HUDs for Owner or Guests/Friends. All other aspects of the Demo are fully functional. The Demo product will self-delete after 5 minutes.
RoboDog is a Pathfinding robot who uses Second Life's NavMesh system to navigate his way around your sim. He will automatically navigate his way around bodies of sim water, obstacles, and avatars.
RoboDog is customizable and modifiable – he has 11 baked textures to choose from, 10 collar colours, and two differentmetal tags (steel and brass). His collar can also be removed from view. Since he is modifiable, you can also set his skin and/or his collare to White, and then simply tint them to best suit your needs.
RoboDog can wander freely within a range which you specify, or he can patrol along a specific path you lay out for him. He can follow any avatar you select.
RobDog can be controlled eitHer by touch or by HUD. You can also grant access to specific avatars andgive them Guest HUDs, which will allow them to control RoboDog as well.
RoboDog's eyes are headlamps which come on automatically at when the sim sun goes down. They can also be turned on or off manually.
RoboDog can speak any of nine different custom-recorded phrases ("Bark, Bark", "RoboDog likes you", etc).
RoboDog is materials-enabled, meaning he has good, beliveable specularity/shine for all his textures.
Also available: The RoboDoghouse (see Related Items, below).
★★★ CAVEATS ★★★
RoboDog is a Pathfinding robot. Dynamic Pathfinding MUST be enabled on your sim in order for it to function properly. See the following link for what icons to watch for in your viewer's SLURL bar (no icon means Pathfinding is enabled and up-to-date): http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer#Pathfinding_Icons_in_SLURL_Bar
RoboDog works best on the actual sim ground. If you plan to use RoboDog in a skybox or on a platform, you will have to do a little bit of work first — you'll need to set the "ground" of your skybox as a Walkable object in the Pathfinding Linksets floater. See the following link for how to accomplish this: http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer#Pathfinding_Linksets_Floater
Some mesh skyboxes may still cause slightly unpredictable behavious in RoboDog's navigational algorithms.
Not all of our products are listed on the marketplace – we have many more items in our in-world store (plus group gifts etc). See you there!
See item in Second Life