Perfecto, Juan. Aquí tienes la descripción de tu sistema MeshFriendly adaptada al formato estructurado que usa el Marketplace de Second Life, siguiendo el estilo del ejemplo que me diste:
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|| INTRODUCTION
Thank you for your interest in MeshFriendly System.
MeshFriendly is a modular texture and material applier system designed for Second Life creators.
It supports both legacy Blinn-Phong materials and the new GLTF/PBR rendering system, allowing full compatibility across viewers.
Originally developed for internal use, it is now available for all designers seeking a flexible and secure solution for mesh customization.
MeshFriendly allows you to:
- Apply full material sets (base, normal, ORM, emissive) via HUD buttons
- Toggle PBR mode on/off in real time
- Customize textures and materials for clothing, accessories, furniture, and any mesh item
- Ensure visibility for users with outdated viewers using fallback textures
- Maintain secure communication between HUD and item with encrypted channels
For more information about PBR (Physically Based Rendering) in Second Life, please visit:
https://wiki.secondlife.com/wiki/PBR_Materials
- Please note that the Marketplace price may differ from the in-world price.
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|| CONTENTS OF THE BOX
After unpacking the boxed version, you will find the following items in your inventory:
RODEX: MeshFriendly_Itemconfig v0.1 – Script for item configuration
RODEX: MeshFriendly_root v0.1 – Core script for item communication
RODEX: MeshFriendly_HUDconfig v0.1 – Script for HUD configuration and material setup
RODEX: MeshFriendly_root v0.1 – Core script for HUD communication
Rodex: [MeshFriendly]CoderRecord_v0.1 – License and validation tool
MeshFriendly Setup Manual – Configuration guide with examples
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|| KEY DETAILS TO PAY ATTENTION TO
• MeshFriendly is intended for creators and sellers of mesh products in Second Life
• Scripts must be set to COPY only before being dropped into your HUD or item
• The HUDconfig script includes commented examples for material setup
• The system uses a unique code validator to prevent unauthorized use
• Communication between HUD and item is encrypted for added security
• Make sure your viewer supports PBR and has “Advanced Lighting Model” enabled (Avatar > Preferences > Graphics)
• For best results, verify viewer compatibility with GLTF/PBR materials
- - Full compatibility – Works with both GLTF/PBR materials and the classic Blinn-
- - Complete material application – Allows you to apply textures and multiple maps
- - Real-time PBR control – Includes a toggle button to turn PBR mode on or off, g
- - Built-in security – Features encrypted communication between HUD and item, uni
- - Works with any mesh product – Compatible with clothing, accessories, furniture