Its FINALLY done! almost 100 hours was put into making this the most complex and highest quality outfit I've ever made. I haven't released anything like this since the Flyboy so I guess this was a bit overdue.
Unlike my previous few items which relied heavily on do it yourself tinting. I have put more time an effort than ever before into making 12 textured colors and a hud to color each part, totaling around 110 textures (not including the AO, Normal, or Spec maps). As always, all my textures are full perm.
Something new! I actually made a female version this time. With enough people asking me for one on every item i make, I can only pretend they don't exist for so long.
I hope you guys like it!
*Collapses from exhaustion and dies*
- Almost 100 hours worth of quality
- The ability to look both dashing and intimidating
- I didn't leave out the lady peoples this time
Really cute, but...
The sleeves clip a bit at the wrists, and there's no way to fix that without alphaing the hands entirely. At least it isn't TOO noticeable when you're moving.
Whoa!
This is amazing! PNG texture but the cape is still only 572 complexity...? Impressive! Plus, it looks like something that came out of an RPG. And there are so many textures!
My only complaint would be that there isn't an unrigged version of the belt.
Awesome outfit missing just one thing.
Wanna start off with the love of the detail in the textures on this one. Whats missing.. normal sized shoes. The shoes that come with this set are fit to the kemono animal feet which is kinda bewildering seeing as how the model used is a human.
Great job man
I love your stuff <3 keep up the great work <3
Looks great! But the kemono legs weren't factored.
As much as i love this outfit... the kemono legs weren't factored. There is a lot of clipping at the knees and feet. The only way to fix this is to change the feet to human.
Lot of love in this clothing...
I want to start of by saying is really good, and you can tell the maker put a ton of time and effort into this article of clothing, and I enjoy the overall look and definitely more modest feel of this article of fantasy clothing.
That said, I have to point out there are some small flaws. The kemono's arm clips through at about the elbow area, but thats easily fixed by using the alpha hud to hide the elbow region on the kemono. But there is also a lot of clipping if you have any animations that move the hands a lot, the wrist of the sleeves and the wrist of the kemono intersect and clip through alot. For myself, I decided to simply get rid of the laced up sleeves entirely to counter this which revealed a small third flaw, the holes the laces go through are the same facing as the leather/metal buckles on the back of the overshirt. Thankfully this is hidden by the cape so won't show unless you're really looking for it though. I may forgo using the cape and overshirt altogether, the rest is still great work on its own.