A menu-driven rotating turret cannon
At only 2 prims or land impact without sacrificing too much details from far away, it has 3 states (rotating left, rotating right and stop (static, not moving)) which you can select from a menu. There's also 1 placeholder state or dialog trigger for those of you who want to modify the script itself, which is also modifiable
The turret is made out of 3 mesh parts, the body, barrel and stand. The AO maps were baked together and then they are uploaded separately to enable the various components of the turret to move independently. It also has a sound when rotating
By default, the barrel is attached (linked) to the body while they are separate from the stand, allowing the turret cannon to rotate. However, you can edit the barrel separately using the "edit linked" option on the build menu if you want to move it up and down or script its independent movement, or even for it to be able to fire
It has 3 faces which are fully modifiable and tintable (the barrel, body and stand), it comes in 4 variants (with shine, (soviet) with shine, without shine and (soviet) without shine), and the AO & UV maps are also available as per usual for you modders out there of course
Enjoy! :)
Note: You can see a demo of one at my inworld store, at the corners of the island