New Features:
--Functional interior space with bed, table and chairs, and hammocks
--SPD III Ship Combat System (grappling, sail damage, boarding, ship capturing, advanced repairing)
--Revolutionary camera controls: allows pilot to look out sideways and view will stay looking sideways, even when the ship turns or they click something, making aiming and solo-captaining easier than ever
--More responsive HUDs for cannons and for sailing, graphically showing the wind angle
--Training Mode for beginner sailors (ship will auto-adjust sheet angle)
--Precision aiming mode
--Integration with the SPD-J melee system
--Only one rezzed attachment object, making customization twice as fast as it used to be
--Comes with auto-updater to recieve future updates
SPD II features:
--Fully copiable, physically modifiable
--23 HP (8 Armor, 15 Structure)
--NEW sailing scripts, the most realistic yet for SPD ships. Turn rate is now dependent upon ship speed.
--NEW collision scripts; ship can take damage from ramming other ships, or from running aground (Special thanks to Ziks Cortes).
--NEW, much improved sound effects, including ambient ocean sounds, cannon and cannonball effects, and explosion/sinking effects. (Special thanks to Pegleg Gans).
--Ability to use kedge anchors to come about
--Rezzes flotsam when sunk, which can be used for flotation
--Can be damaged by cannonballs fired from other compatible ships (Brigantine and Longship), and by special reefs, rocks, and whirlpools
--Repair Depot included
--All textures on the ship are modifiable, and the ship can also be physically modified. You can add prims, remove prims, edit prims and still maintain functionality.
--Ship is driven by the wind, based on Kanker Greenacre's sailboat script (however, heavily modified to fit this very diffent kind of ship)
--224 + 28 prims, using state-of-the art automated wearing technology
--Sails and Hull textures show progressive damage (torn sails, cannon ball holes, etc.)
--12 aimable cannons, with more realistic reload time and movement limits
--Muzzle flash, smoke effects, etc.
--Voice activated planks
--Can rez a working lifeboat
--Includes the newest version of the Speculaas Melee system
--Scuttle effects
--Progressive damage effects; sails more slowly the more damage it takes
--Seats a crew of 3 avatars, more can stand on deck while underway
http://ironsirenstudio.com/
ビデオを表示 »- Most advanced ship combat system in SL (SPD III)
- 3 types of ammo and damage
- Accomodates multiple gunners
- Full Interior!
- Board and capture compatible ships!
SPD 3 , not SPD 2
Great for boarding and capturing other ships scenarios. Lots of new features and interesting changes over the older SPD2: Capturing tools such as grapple, towlines capturing sailors of other ships and an option to scuttle by exploding a powder keg. Can also be set into the older SPD2 mode. Reading the note-cards before use is recommended even if you are an experienced sailor. No more kedge-anchors but using sails to back up in the wind instead. At times the ship becomes unresponsive for some time. I think this may be due to sim permissions suppressing certain aspects of the scripts.Over all i would say not quite ready yet. But way ahead of its time and leading new developments for the SPD system. I am looking forward to see a more refined version with streamlined scripts in the future.
There
is no customer support. He will ignore you. I followed the instructions to the T it didn't do what it was suppose to do. I threw my money out the window on this one.
