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STRUCTÜR | StageCore | Atmospheric Fog Node バージョン 1.6.1

STRUCTÜR | StageCore | Atmospheric Fog Node
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STRUCTÜR STAGECORE ATMOSPHERIC FOG NODE

Current release: Fog Node v1.6 / Fog Remote v1.3

UPDATE FOR PREVIOUS BUYERS

Earlier Fog Nodes use a previous communication format and control model. Please request Marketplace redelivery, replace the earlier Node and Remote, and transfer any custom appearance, placement, rotation, and group settings as needed. Do not mix earlier and current versions in one installation.

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The STRUCTÜR StageCore Atmospheric Fog Node is a lightweight environmental-effects system for theatrical spaces, haunted environments, live venues, clubs, immersive builds, and scenic installations throughout Second Life.

Designed to behave like dependable backstage infrastructure rather than a novelty prop, the Fog Node supports standalone operation or synchronized multi-Node deployment with practical, venue-friendly performance.

INDEPENDENT DENSITY AND SPREAD

DENSITY controls how much fog is produced:

• LOW — subtle output
• MED — balanced general-purpose output
• HIGH — visibly heavy output

SPREAD controls how broadly fog is distributed:

• TIGHT — concentrated directional coverage
• NORMAL — balanced everyday coverage
• WIDE — broad environmental coverage

Density and Spread operate independently. Create subtle broad atmosphere, concentrated dramatic output, or anything between without one control unintentionally changing the other. Setting changes apply immediately while the Node is active.

DIRECTIONAL OUTPUT

Fog follows the physical orientation of the Node rather than Second Life wind. Aim and conceal Nodes inside scenery, vents, grilles, truss systems, architectural elements, haunted attractions, or immersive environments.

STANDALONE OR SYNCHRONIZED

A single Node operates directly through its touch menu. Multiple Nodes may be synchronized with simple, case-sensitive object Description metadata:

SC_GROUP:FOG

All Nodes assigned the same group respond together.

INCLUDED FOG REMOTE

The included StageCore Fog Node Remote provides convenient group control when Nodes are hidden or difficult to reach.

The packaged Remote and Nodes are normally configured with SC_GROUP:FOG. If you change that group, assign the same exact value to the Remote and every intended Node.

For safety, an unconfigured Remote does not default to venue-wide control. Missing or invalid group metadata causes fail-safe non-transmission and a private configuration advisory.

The Remote uses Second Life local-chat communication and should remain within approximately 20 metres of the targeted Nodes. It is broadcast-only and does not report confirmed live Node status.

MODIFIABLE HOUSING

The Fog Node housing is fully modifiable. Resize, recolor, retexture, conceal, or integrate it into custom scenic builds. Protected StageCore scripts provide consistent operation with minimal unnecessary overhead.

FEATURES

• Directional atmospheric fog output
• Independent Density and Spread controls
• LOW, MED, and HIGH Density
• TIGHT, NORMAL, and WIDE Spread
• Immediate active-setting changes
• Standalone or synchronized grouped operation
• Included fail-safe grouped Remote
• Fog follows Node orientation, not Second Life wind
• Lightweight, venue-friendly performance
• Fully modifiable fixture housing

INCLUDED

• StageCore Atmospheric Fog Node v1.6
• Integrated Fog Node Script
• StageCore Fog Node Remote v1.3
• Quick Start / README Documentation

PERMISSIONS

Fog Node Fixture: Modify / Copy / No Transfer
StageCore Scripts: No Modify / Copy / No Transfer

StageCore fixtures are made in Second Life by STRUCTÜR.

Spaces | Stages | Systems

  • Directional atmospheric fog output
  • Synchronized multi-node operation
  • HAZE, ATMOS, and DENSE modes
  • Lightweight, venue-friendly performance
  • Modifiable stage-ready fixture housing