Hello dear customer and very thanks for your interest in my products !
You are about to buy the « Sci fi modules - 1 to 15 LI each - 10 FULL PERM Meshes ».
* Before buying, you can rezz these items in-world following the "See item in Second Life" link below.
These mesh objects coming :
- AO Mapped sample of implementation
- UV Maps
- AO Maps, except for the parts which do not require shade (when the exterior is completely smooth for example)
- PHYSICS
It comes 10 mesh objects : Corner, Corridor, Corridor with windows, Dispatch room, Door left, door right, Small room, Roof or ground door, T Junction, X Junction.
Corner : 2 land impacts at 6.000 x 6.000 x 4.000 meters
Corridor : 2 land impacts at 4.000 x 8.000 x 4.000 meters
Corridor with glasses : 2 land impacts at 4.000 x 8.000 x 4.000 meters
Dispatch room : 15 land impacts at 10.000 x 10.000 x 4.250 meters
Door left or right : 1 land impact each at 1.800 x 0.175 x 3.150 meters
Small room : 9 land impacts at 10.000 x 10.000 x 4.250 meters
Roof or ground door : 1 land impact at 2.950 x 2.950 x 0.125 meters
T Junction : 6 land impacts at 8.000 x 6.000 x 4.000 meters
X Junction : 3 land impacts at 8.000 x 8.000 x 4.000 meters
Faces to texture :
Ceiling, Floor, Inner and outer sides, Edges, Glasses (when apply) of each module.
Ceiling, Floor, Inner and outer sides, Roof, Bottom, Edges, Glasses (when apply) of each room.
One texture only for door, and roof or ground door
These objects have been created under an external 3d modeling software (not a built-in-world tool) and are full perms 100 % meshes made of my own : 100 % Original Content Creator. It also means I made them from A to Z by myself, and they are not imported from 3D libraries...
YOU ARE NOT ALLOWED TO GIVE OR SELL "AS IS" : You must make it part of a more important build, i.e. a building with decorations, scripts, full scenery etc.
YOU ARE NOT ALLOWED TO GIVE OR SELL WITH TRANSFER PERMISSION. Copy, modify or copy and modify are ok.
YOU ARE NOT ALLOWED TO GIVE AS FREEBIE, DOLLARBIE, Midnight Mania, charity and such. Those kind of "marketing tools" kill Second Life economy and designers creativity.
About meshes, I gathered knowledge at this page : http://ceriano.wordpress.com/tools/mesh-knowledge/
As you buy a kit for builders, you are supposed to have skill to texture meshes. It is to you to adapt textures to the mesh. I won't change the offsets. No shadow maps too : don't last viewers enable shadows ?
Important disclaimer : While all care has been taken in the development of my stuff, "the products", it is possible that future versions of Second Life™ may prevent the products from working. By using the products, you agree that the creators of the product are not liable for damage or loss resulting from its use or performance.
Thanks and enjoy ;-)
Pierre Ceriano
If you wish to join me or to follow my work :
1) IMs are routed to my mailing box when I'm offline
2) http://ceriano.wordpress.com/
3) Profile : https://my.secondlife.com/pierre.ceriano#about_tab
4) Join at the main shop The Magic Worlds Studios subscriber
5) Join the Builders Factory group for the full perms releases : secondlife:///app/group/71b3a456-7684-606b-a563-6da933548e32/about
- 10 FULL PERM Mesh objects
- Land impacts : read description
- Faces to texture : read description
- UV and AO Maps
- Physics






