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SculptBash is a Autodesk Maya script that helps creating optimized sculpt maps from pre/configured meshes, compliant to what SL requires, with a rezzing and repositioning system to ease out the process of re-assembling complex, multi-part builds.
It's compatible with MyAniMATE's addon menu system as well as being accessible manually from within Maya
- Create optimized sculpt maps
- Quick and easy mesh setup to start working right away
- Samples and writes down the object data as seen in the scene
- Comes with LSL scripts to rez and reposition your multi-part sculpt build