Second Hand Droids - Predator-Class Fighter (VCS) Version 1.0
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Second Hand Droids starfighters were built from scratch using a combination of prims, sculpts, and hand painted textures. They have been meticulously scripted and designed with high performance, competitiveness, and fun in mind.
Here's a gallery of pictures of the Predator-Class Fighter
http://www.flickr.com/photos/35667637@N08/sets/72157632087302894/
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SHIP SPECS
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Model: Predator-Class Fighter
Hull: 700
Shields: 840
Energy: 1071
Top Speed: 98 m/s
Blaster Cannons: 4 Standard
Ion Cannons: 0
Missile Launchers: 1 Launcher, 4 Concussion Missiles
Convergence: No
Firelinking: Cannons: Yes
Landing Gear: No
Sfoils: Yes
Canopy: No
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FEATURES
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-FLIGHT-
The physical flight system combines mouselook combat controls with multiple flight modes, and a non-mouselook repulserlift flight mode.
-COMBAT-
Second Hand Droids use the VCS 1.8 combat system.
Quad Blasters: This ship features four standard blaster cannons with fire-linking system to allow alternating fire, paired alternating fire, or simultaneous fire of all cannons.
Missiles: One concussion missile launcher with a payload of 4 agile, heavy hitting, guided concussion missiles.
Countermeasures: Automatic countermeasure system launches flares when a missile lock is detected. Flares have a chance of spoofing the guidance system of concussion missiles and proton torpedoes. Additional flares can be launched manually. NOTE: Countermeasures only work with other Second Hand Droids vehicles.
-HYPERDRIVE-
Jump to hyperspace with a beautiful hyperspace simulation, allowing you to travel to a specific or random location within the current sim.
-UNIVERSAL HUD-
Second Hand Droids starfighters include a HUD attachment which automatically tunes itself to your current ship. You will have access to all of your ship's commands through the HUD as well as a dynamic status display of your shields, hull, and weapon configuration. NOTE: Starfighter HUD works only with Second Hand Droids starfighters.
-GESTURE CONTROLS-
Included is a set one-touch gestures to access the most important combat commands at the touch of a button. Gestures are modify so you can set them to use whichever keys you are comfortable with.
-COLOR VARIATIONS-
All starfighters come with a set of 13 color patterns to allow customization and setup of squadrons with matching colors, even if your squadron uses different types of ships.
- Advanced, responsive, mouselook physical flight system
- Guided concussion missiles and countermeasure system
- Quad Fire-linked blaster cannons
- Hyperdrive with hyperspace simulation
- Universal Starfighter HUD with combat stats and controls
L$ 800
Unpacking Required
This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.
- Copy
- Modify
- Transfer
- User Licensed