Section 31 Assault Cube (Gen 2) Version 2
From the depths of the Delta quadrant comes the long awaited Gen 2 Assault Cube 2.0! Here at Section 31 we have spent the last few years developing the Gen 2 system and are excited to finally be able to show you all the new features "The Complete Trek RP System" now has to offer. This ship will change the way you and your crew role play by emphasizing more actual things to do and less role playing everything out. The system will help your crew work together and function as a team like a real crew would to make your ship run more smoothly and efficiently. If you want to visit that distant planet, set course and actually fly there! If you want to get in a fight to the death with a menacing enemy, raise your shields, ready your weapons and prepare to really battle! If you want to roll up your sleeves and do some actual work in engineering, get in there and do it! The possibilities are endless with this extensive list of features.
* All mesh
* Stable flight
* Cannon scaled engine systems
* Impulse, Warps 1-9
* Walkable (walk/RP around the ship freely)
* Supports a crew of 57 (seated while in flight)
* Adjustable animations
* Gen 2 transporter system (transport to any other Gen 2 ship or transporter pad in your factions network, also usable with the Gen 2 Cortical Implant HUD)
* Gen 2 combat system
* Gen 2 battle mode
* Cannon scaled weapon systems
* 2 X fore phaser & torpedoes
* 1 X aft phaser
* Cannon scaled defense systems
* Fore & aft independent shielding
* Shield Equalization & Repair
* Self Repair
* Self destruct (causes actual damage to nearby ships)
* HUD Driven Functions (weapons, shields, altimeter, etc)
* Press button panel functions
* Active detailed sensor displays
* Detailed alert system
* Detailed Engineering Minigames
* Lights, sounds, & effects in almost every panel & function (phaser hull lights, nacelle plasma/power lights & effects, debris when destroyed, etc)
- 100% Mesh
- Flyable
- Fightable
- walkable
- 20x20x20 Meters! HUUUUUGE!!!