Sigurr Axe (box) - Dual Axe Melee & Throwable Version 2.17
The dual axe makes damage only with the Right Axe.
The Left Axe comes in 2 versions: no damage, or Shield.
DRAW TYPE
The axe comes in many version.
SWITCHABLE VERSION. You can use it in "melee" or "ranged" mode. It's not like the hybrid method, that recognizes the distance from the avatar and passes automatically from melee to throw or viceversa. If you set one mode, this mode remains until you set another mode.
THROWN VERSION. It works only as ranged weapon, using a thrown axe.
MELEE VERSION 40%/35%. It works only in melee mode.
[CCS/DCS] VERSION. Only for CCS/DCS meter. This version is optimized for CCS/DCS and other collision meters, and doesn't make any damage in GM meter.
DOUBLE HIT ANIMATIONS SET
We provide 2 sets of hit animations:
STABILIZED - Animations aimed at the fight, but a little rigid. With the maximum stability of your center when you are in mouselook, you are not disturbed by vertical movement in your screen, improving the perception of what's happening around you and improving also your movements.
DYNAMIC - Animations more dynamic, which offer greater realism and beautiful to see, but with vertical movements in your screen.
AIM PRIORITY
The hit of the axe gives priority to people you are aiming than who is on your side.
BLOCK AFTER FALLEN
When you are capped, the axe blocks the draw for 5 seconds, to avoid involuntary draw in bubble. The block acts even if the axe is sheathed.
SOFT TRIGGER
Control the anticipation of the click for the next hit, and allows a soft, regular and fast click.
IMMEDIATE HIT WHEN YOU DRAW THE AXE
No more delay. You can hit in the same moment you draw the axe.
SECURE CODE
The arrows are secured with a "secure code" inside, so only your axe can shoot them.
This means that no hud can use the LR arrows, and no one can accuse you of cheating.
BEST PERFORMANCES IN LAG
This axe does not fear competition, and all people knows its performances in lag.
The shape and the script arrow (single scripted) offers:
- great capability of collision, even in the most critical conditions of lag
- great visibility for you, and few visibility for the target
- the best hit time even in the most critical conditions of lag
- practically null bounce, that allows an extraordinary precision of shooting
- drawing time always equal to zero
PARAMETERS
MELEE MODE:
The axe has 3 stances of delay and range:
FAST: delay 0.55 seconds, range 2.50 meters.
MEDIUM: delay 0.60 seconds, range 2.65 meters.
SLOW: delay 0.65 seconds, range 2.80 meters.
Damage: 40% or 35%
THROW MODE
Delay = 0.90 (0.95 in autofire)
Velocity = 60
Splash: 3.5 meters
Damage: 20% direct hit
METER COMPATIBILITY
This axe is compatible with many meters:
- Meters with Dynamic channel (GM, ZCS, GLM, ML, Honor...)
- Collision Meters (like CCS/DCS2)
FEATURES
- Draw & Sheath commands
- Melee & Thrown mode
- 3 Stances
- 5 mesh arrows + 1 prim arrow
- Aim variable
- Hit report melee - full/half splash/direct only/off (ranged)
- Autodetect hit report in sim
- Autofire on/off
- Soft trigger
- Wasd style selectable
- Chat channel customizable
- Swing in or out the mouselook
- Draw & Stance animations on/off
- Soundset male/female/soundoff
- Resizer
- Reset
OTHER FEATURES
AUTOSHEATH: The axe has autosheath after fallen.
HUD BLOCK: The axe is not attachable to Hud.
AUTODISABLED: Old versions of the axe are auto disabled, so it remains legal.
AUTOUPDATE: The axe has automatic updates. New versions will send you when they are published.
AUTOSHEATH OTHER WEAPONS: when you draw the axe, any other weapon active in the hand will be sheathed.
BLOCK AFTER FALLEN: the axe blocks the draw for 5 seconds when you are bubbled, to avoid involuntary draw.
For any problem or suggestion please contact us. Be well and we hope that you enjoy freedom.
Larion Rhode, Allia Lane
LR Weapons
L$ 600
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
- Copy
- Modify
- Transfer
- User Licensed