With this door script you can throw out the free ones you have, this one does it all. Best of all, it your door opens smoothly, not jumping around or instantly opening. You can set everything easily with the settings note card, and there are so many features chances are that you won't ever need to change or use most of them. If you do want to use them, it's easy to change and well explained.
Features:
Smooth Operation - Doesn't instantly open the door when clicked.
Lockable - Access controlled easily with settings.
Copy Permission - Add them to your entire builds for one purchase.
Remote Opener - Detects and opens sets or single doors automatically.
Access List - Designate a group or individuals who can lock and unlock the door.
Noob Proof - No script knowledge needed, drag, drop, done!
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Complete Feature List:
Opening Direction:
Choose what axis your door rotates on, no basic shape requirements here. You can make it open on any axis (x,y, or z).
Open Time:
Change how fast your door opens, make it open fast or slow, it's completely up to you. It smoothly opens over this amount of time.
Stay Open:
Change how long it stays open before it automatically closes again. Don't worry about smacking your face in the door.
Open Angle:
Change how wide it opens, just set the degrees higher or lower for your needs. No complexity here, just change the degrees to your needs (or set it negative to open the other way).
Auto-Lock:
Choose whether it locks automatically or not. If you have permission to unlock it, you don't gotta type or manually unlock it.
Display Messages:
Make the door silent or have it announce when it's locked, unlocked, or an avatar can't unlock the door.
Sound Volume:
Choose how loud the optional sounds are played at. No one wants to hear a door open from across the sim. Change it to whatever value you like between 0 and 1.
Sound Options:
You can add or remove sounds easily. The sound options are when it's opened, closed, while opening, while closing, locking sound, unlocking sound, and when the door is locked. Accepts UUIDs and sounds in it's inventory.
Phantom Door:
Enables the door to be phantom while opening and closing so you don't bump into it. This is easily disabled if the door is linked to the rest of a build.
Command Channels:
Allows you to designate your own unlock, lock and reset channels. You can add up to 10 channels to listen on. Commands are unlock, lock, and reset.
Remote Channel:
Included is the remote opener, when an authorized avatar walks through the invisible prim or clicks it, the doors assigned to it open. The door opener is just an invisible prim that you can set in front of the door.
Authorized Users:
Designate individuals who can unlock the door if it's locked, or lock it if need be. Add as many people as you want to this access list, just separate them with a comma.
Authorize Group:
You can allow anyone in the group that the door is set to to unlock or lock the door. They always have access to the door if you enable this.
Linked Doors:
You can set a channel for doors in a linkset to open with each other. It's great for double sets of doors for your builds. You can have multiple door sets and they won't all open, you designate sets of them with the channel.
- Smooth Operation - Personal Use Permissions - Easy Setup
- High Performance Quality Scripting, Not a Freebie
- Several Modes of Operation - All Smoothly Moving
- 100% Fox Labs Satisfaction Guarantee
- Fox Labs is available for support to customers daily, your satisfaction is #1
Problem
Had a problem with the script. Contacted seller - no response.
I absolutely LOVE this product. The animation is perfect, except for a slight jump at the end [for sliding doors]. The only part that I dislike, is the fact that when you link two sliding doors together, something glitches, and the whole linkset ends up in a different place, and the doors still aren't in an open position. That's the only reason why this lost a star. I'm going to IM the creator about this, and if there's a way to fix this, I will change my review to the full 5 stars.
Other than accidentally dropping the script inside a linked prim building to start with, and having all the prims shift and move at once, this thing is very well made.