Includes both daytime and nighttime seagull calls.
Expect random seagull sounds, sometimes clear and close, sometimes fading like distant flocks.
They don't always call, sometimes their sounds are very subtle with occasional wing flutters.
At night crickets make random sounds, chirping only occasionally, gentle wind rustling through the leaves once in a while with faint seagulls in the background.
This version doesn't have beach, water, or lake sounds, only seagulls, crickets, rustling wind as described above.
For ambient waterfront settings and roleplay
SOUND only
No seagulls
• Choose which option you want to play: Day only, Night only, or Both. The default setting is Both.
• Using new sound files, each 27–30 seconds, total duration around 28 minutes for both day & night, looping continuously according to your Day/Night setting
• Sounds may cut off on early loops while SL caches them. After caching, playback should be smooth unless your cache is cleared/full, or your region/network is laggy
• Start / stop controls
• Reduce or increase volume
• Public / Group / Owner permission (changeable by owner only)
• Toggle prim visibility (visible or invisible) to make it easy to search or hide
• Option to see how many audio files are inside
• Show hover text along with the track bar when the audio is played, or hide them
• Copy permission, rez anywhere as many as you want.
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↓ Click below for demo ↓
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![Sound: Seagulls Calling - Day & Night [Transfer]](https://slm-assets.secondlife.com/assets/37989074/view_small/MP%20Ads.jpg?1767536666)
![Sound: Seagulls Calling by the Beach - Day & Night [Copy]](https://slm-assets.secondlife.com/assets/38013012/view_small/MP%20Ads.jpg?1767985023)
![Sound: Seagulls Calling by the Beach - Day & Night [Transfer]](https://slm-assets.secondlife.com/assets/38013063/view_small/MP%20Ads.jpg?1767985794)