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Staff of the Arch Magi & HUD option

Staff of the Arch Magi & HUD option
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Staff of the Arch Magi

Smite thy foes....

Multiple layers of integrated particle FX, sculpted prims, sounds and state of the art MONO scripting for spells with ZING!!! Worked very hard on the construction of each and every single attack for maximum WOW from both your friends and from your enemies.

To use the staff just equip it. Touch anywhere along the head of the staff to select your spell and your target. Your target must be within 96m at the time that you touch the tip, however once the attack is launched it can track them anywhere in the region and even across to other neighboring sims (if objects are allowed to enter). Due to the advanced scripts used, there is no escape once the spell is launched. YES, even if they blink 4000m straight up to get out of sensor range, these spells will follow them!!! And due to the mono scripting they are FAST too!

To cancel all attacks just touch the ornate base of the staff.
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KILLER SPELLS: All these attacks do SL damage and are temp rez items so they should automatically delete in 1 minute. You can end the attack before that if you wish by clicking the base of the staff.

Insect Swarm: Particle insects that will eat the target. They do 100% SL damage on impact, however if the target is nonphysical they will still be driven insane by the buzzing noise. Not particularly sporting but quite effective.

Rage Spirits: 9 spirits that cause 5% SL Damage EACH... will shred the target in short order. They also make noises as they rage to maul the target.

Bleeding Ouchness: causes 5% SL damage every time the target moves, will cause them to slowly bleed from a most unsavory place.

Burning Brand: causes 20% SL damage every time the target moves, will burn them to a crisp in a short time.

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TRAPPING SPELLS: All these are designed to momentarily or permanently freeze your target.

Clencher: Summons forth a demonic maw to clamp down on your target. Very Humiliating. This entity will disperse in 1 minute.

Water Elemental: Summons a runic water elemental to bind and obscure the vision of your target. This entity will also disperse in 1 minute.

Summon AV: Creates a sphere about your target and forces them to come to you. The spell will dispel as soon as it touches you or in a minute.

Purple Bonds: Binds your target to the ground or where they are. You will have to dispel this effect, it is not temporary. This is useful if you have to deal with someone griefing you or you wish to hold someone for an extended period.

Turn to Tree: Transforms your target into a big tree; again this effect is not temporary because you may wish to keep the effect longer than a minute. This spell can also be useful when disguising several allies as trees for a forest ambush.... just hit dispel to collapse all spells in the region all at once.

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PARTICLE FOLLOWERS: These attacks do not actually cause any damage to the target but have other effects.

Ghost Lights: This will cause someone to be haunted by little floating lights in their vicinity. Not initially obvious that it is coming from the target they may figure it out when as the lights are always somewhere about them. This effect will dispel in a minutes time.

Darkness Curse: Creates a massive field of darkness and particles to block vision. Very hard for anyone to see anything around the target. 40m sphere area. This effect will auto dispel in one minute.

Wizard's Mark: Creates 4 distinctive blue flare fires over a target that you wish to mark (and have your allies target them). Useful to locate people in a crowd as well. This spell is NOT TEMP REZ, you will have to delete it with the staff or it will be dispersed by the auto return of the sim.

Soggy Curse: This will cause rain to fall all about the target. No matter where they go it will always be raining about them. Note you will have to dispel this effect when you wish the sun to shine one them.

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ORBIT / BOUNCE ATTACKS: These attacks will attempt to orbit or bounce the target about. They may take damage if the rp system that you are using is effected by collision with physical objects, though they are not designed to do any SL damage.

Banish: Will create a large invisible orb about the target and toss them into the sky. Works best if the target is standing on open land or flying. Has interesting and random effects when the target is on a prim. It is not a guarantee orbit so you can always cast more of them at your target.

Whirlwind: will create a tornado to suck up the target. Will be knocked about in a most merciless manner. Very big and impressive this attack incorporates phantom mega prims for the tornado. Wind Sounds included, screams of annoyance will be added from your target. Heh. This attack will self delete in 1 minute.
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DISTORTION ATTACKS:

Sham