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Stage Lighting Fatpack Version 1.03

Stage Lighting Fatpack
Details
Features
Contents
Reviews

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Stage Lighting -- Fatpack 5 Light Styles
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*** For best results, set your Second Life / Firestorm viewer to the advanced lighting model with LOD set to 4. ***

Fatpack - 5 Light Styles
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This Fatpack includes a large ERS (ellipsoid reflector spot) truss mounted light, a smaller single point truss mounted spotlight, a floor mounted ERS light, an upward facing can spotlight, and a "sodium light" mounted inside a truss element, which is compatible with the SimCaster truss system. Some artistic license has been taken to make the lights look more visually interesting inside Second Life, particularly with respect to the mounting mechanisms. Each spotlight can be operated individually or controlled as a group with the Stage Light Master HUD. Here are some of the features of these lights.

Our lighting is designed using engineering CAD tools to arrive at a suberb detail-rich mesh. This design also allows textures which have a much greater detail than is often found on many 3D models. For best results, set your Second Life / Firestorm viewer to the advanced lighting model with LOD set to 4.

Stage Light Features
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* Set the Beam Color (Red, Green, Blue, Magenta, Yellow, Cyan, Purple, Lime, Orange).
* Set the Beam Lightness / Saturation (Individual color can be adjusted from dark to light in shade).
* Set the Beam Glow (0 - 100% Glow). The more glow, the brighter the light appears.
* Set the Light Intensity. Adjust the Light Brightness and Spotlight beam brightness projected onto the floor.
* Set the Light Transparency. Adjust the beam alpha to create a more / less tranparent light Beam.
* Color Cycling - Lights can be cycled through the color spectrum at a specific time rate which can be set by the user.
* Rotate the Stage Light - Lights can be rotated in various increments to fill out the scene. Light rotation is only in the horizontal direction.
* Light operation can be assigned to the OWNER, a GROUP, or ALL.
* All light operations can be operated either per individual light or as a lighting group through the HUD.

Stage Light Master HUD Features
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The Stage Light Master resembles a touchscreen with app icons that operate each of the individual functions of the lights. It can be worn as a HUD or it can be rezzed in-world near the truss and stage lighting. It will operate on any stage light that is within shouting range of the HUD. The HUD sends out comands to the light over one of 7 channels. When setting up the channels, rez lights for each channel at a time. It is best to plan out your lighting channels before rezzing the lights. When the first set of lights is rezzed, set the channel before rezzing the next set of lights. Once a channel is set, it can not be changed until a channel reset command is sent or until the scripts for the light are reset.

Spinning Lights - Beta Feature
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There is an option for spinning some styles of stage lights, but it is not recommended to use. This feature may be dropped in a later update unless there is interest in future development of this feature.

Thanks for purchasing our stage lights. We hope you will enjoy these light for a long time to come!

Join our group to receive free updates to this product and to receive special product offers.

Thanks,
Maui Mike
SimCaster LLC.

See item in Second Life
  • Superb feature rich mesh
  • Settings for Color / Glow / Intensity / Saturation
  • Settings for Beam Alpha / Color Cycle / Rotation
  • Light Settings Individual or w / HUD
  • Up to 7 Channels of Lighting