SP Buttlight - The Adjustable Beauty Light for the Atmospheric Victorian Era
FACE LIGHTS AND ATMOSPHERIC RENDERING
In current Second Life Viewers with Atmospheric Rendering (previously known as WindLight), most old face lights tend to light up entire scenes or the floor around you like floodlights. They can also wash out avies unfortunate enough to be standing near you, and make your face look like someone's holding a powerful flashlight to it. Not very pretty. The affected lights include some STILL handed out with skins and skin demos by some of the biggest skin makers in SL! The visible effects depend on your graphics settings - even if you don't see the floodlight on your screen, most others will.
Optimally, face lights wouldn't be needed. A scene in SL can only have 6 local lights at a time, and using a face light will make it one less. If everybody wears one, things can get ugly in crowded spots with plenty of flicker for everyone. If you use one with several light sources, you're doing some serious damage! For SL photography, use the Advanced Sky Editor instead. Face lights are bad, mmkay?
With that out of the way, some of us want a little beauty light on our avies' faces, and this should do it. The purpose of SP Facelight is NOT to make your face appear fully lit at all costs, but to soften the shadows a little bit and to make your face easier to see at night. Like make-up, a light like this is at its best when other people can't really tell if it's there or not. The light is a single light source, small radius and a cool tint to help it look natural at nighttime. SP Facelight supports multiple attachment points. It works equally well when attached to the Mouth, Chin or Nose attachment points, and will automatically adjust its positioning.
REQUIREMENTS
The visual effect of face lights in current SL Viewers depends on your graphics settings in SL Preferences. In order to see the effect of SP Facelight or ANY other face light, you must have SL's graphics settings at Medium Detail or higher, or manually enable 'Nearby local lights' in Custom graphics settings. What really makes the old lights look terrible is turning on 'Atmospheric Shaders', which is enabled by default in High and Ultra Detail.
Also... the energy used by this facelight is completely green, Solar, Wind AND Thermal from your own body heat is collected to run this "unique" Face Light.
© 2012, Curious Curios. All rights reserved.
C U R I O U S
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