Steffy as a witch flying on her broomstick. A mesh 3D figure / 3d-photo-cutout.
As flying in a circle with bursting particles and/or as a static statue. Delivery includes a marbled textured version (with open or closed hair ends) and the very small ones in the blister/boxes are included, too.
Without a witch's hat, because when you fly with a high speed through the open air, a huge hat is not the best idea. And there is no common magic spell against the wind resistance - or Steffy doesn't know the right secret magic poem for that. Of course you can add Steffy a hat yourself, maybe a raven or a cat onto the broomstick or some flying bats behind her, too...
Gauges
All scales/gauges are possible here! From original scale 1:1 over 1:4 to 1:18 to gauge 0, H0, N, Z + T.
The versions 1:1, 1:4, 1:18, G, 0 + H0 are ready to use as examples in delivery (1:18 in blister, 0 + H0 in a box) -> for all other exact scales/gauges please calculate and scale them yourself by edit-menu.
2 impact is lowest-LOD version for LOD-value >4 in original size 1:1. Comes also as a 4 + 6 impact version for LOD-value 3 + 2.
Comes as a normal (1:1 -> 1:4) version and in a special tiny-version (1:18 -> gauge T) with an invisible part around her for the possibility to scale it very tiny.
Comes in a simple-skirt version (skirt falls directly and irregular over the broomstick and has only an outer side / no visible inner side) and as a "natural-skirt" version (skirt falls left and right beside the stick and has a visible inner side).
Comes also as a version with an alpha-blend hair-texture and as a version with an alpha-mask hair-texture (alpha-mask avoids alphasorting a bit better and "mask" is standard in dragon-viewer).
Comes each in one piece (except a blank one in two pieces with 16 faces) and also in nearly uncountable different technical versions in LOD/impact (from 0,5 to 7 impact / value >4 to 2), polygon-resolution (from 27K in box down to 3K marbled), number+size of textures (1024x1024 or 512x512px)... too many to list them all here, but there is a notecard included with a detailed description.
Scripts
Comes with open/fullperm scripts. Scripts handle rotation and particles by object-click and/or remote-prim-click (remote prim included in delivery).
All by channel transmitting/receiving.
You can use the script from the remote-prim also for a self-made HUD-button, if wanted (works same).
In the scripts you can change the parameters in rotation and particles. For example: Flying-circle-speed, particles-burst-speed, quantity, size, angles, particles-texture-ID and more.
Channel-number can be changed too, of course (for a number of rezzed Steffys and/or other rotating objects with a different remote). Channel-number has to be changed in the transmitter and in each receiving script into the linked prims of the object.
Steffy flies clockwise, if you want her going other way around, switch the rotation-rootprim on her other side and delete the "-" (minus) in front of the specific rotation-parameter (2 times -> in "listen channel" and "touch start").
Please understand, that I do not explain the script furthermore (should be a bit self-explaing anyway), because I sell primarily the object, not the script.
Textures as non-bright, but it does not look bad with full-bright (looks more like plastic).
See pics and inworld. Inworld the 1:4, the blister+boxes and an 1:1 flying around Steffy is shown.
If questions, IM me.